CHARACTER CREATION

Character Creation United Federation of Planets Emblem

Campaign Planning Form

GURPS Campaign Prospectus

Campaign nameStar Trek
Start DateTuesday 6 August 2019
Tech Level11 Safe-Tech (GURPS Ultra Tech, pp. 10-11)
Exceptions to general TLWarp, shields, transporters, and phaser stun are superscience. Medicine is at TL 9 (primarily due to the ban on human genetic engineering). Individual planets often have lower tech levels.
Power LevelHeroic
Realism LevelCinematic
Brief description of neighboring powers, political/economic situation, etc.The United Federation of Planets is a benevolent and economically successful interstellar government. The Federation is bordered by the Klingons, Romulans, Gorn, Tholians, and Kzintis. The relationship with all these races is hostile, although the Gorn and Tholians seem content to live and let live (for the moment). Organized crime is dominated by the Orion Syndicate which may or may not be receiving support from the Orion government (such as it is).
The Deneb Core is located 3200 lightyears West (Galactic Center is “North” with galaxy rotation clockwise) of the Federation main core. The three-species alliance know as the Troika are the only neighboring power. Federation relations with the Troika is strained, though generally not hostile. Organized crime is dominated by the Kovik A'kev, which is controlled by Vulcans, tolerated by local authorities, and glorified in popular culture.
Campaign Synopsis and Recent Events Officers are currently senior officers (from Command, Security, and Operations) assigned to the USS Odyssey on a five-year mission in The Triangle.
Currency/$ Value1 Federation Credit = $1 GURPS. Individual planets often have a local currency.
Is Slavery Legal?No, although Orion Pirates are notorious for engaging in it.
Background SourcesCaptain Joy's GURPS Star Trek webpage, Star Trek (the original series), Star Trek (the animated series), much of Memory Alpha, and to a lesser extent the movies and other series.
Major Interstellar Societies
NameUnited Federation of Planets
CapitalEarth
Society/GovernmentFederation (GURPS Space, pp. 193-5.)
Control Rating3
Exceptions to general CRA planet's CR is determined by its local government.
Other Major Planes of Existence
TypeExtradimensional
DescriptionCoexists with normal space, but allows for FTL technologies.
TypeParallel Universe
DescriptionDominated by the repressive Terran Empire
Namevarious
DescriptionCreated by a temporal incursion, the new timeline often replaces the old timeline.
Rules
GURPS Books Usedsee the library computer's GURPS entry.
Optional RulesCombat options will be determined by the group as a whole. I'm inclined to include tactical combat (i.e. use combat maps to track movement and facing) but not worry about hit locations or body armor.
House RulesST is ±3 pts/lvl; HP, Arm ST, Lifting ST, and Striking ST are reduced in cost by a factor of 0.3 as well. For all the house rules see the library computer's House Rules entry.

GURPS Character Creation Guide

Starting Points100/-90/-5 — 100 character points total with a -90 disadvantage limit plus 5 quirks. This will be a zero to hero campaign. You may find, starting out, that your highest skill levels are merely 12's. Don't despair: your (adequate) Starfleet training, trusted (likely flawed) teammates, and (occasional flashes of) personal ingenuity will (possibly) see you through to becoming Starfleet's most decorated and the Federation's most celebrated officers and paragons (hopefully not posthumously).
Disadvantage limit-90 — this does not include disadvantages required by your Species template. It does include disadvantage in all other templates and lenses, e.g. the -40 disadvantage points in the Starfleet Officer template do count against the limit.
Character ConceptsIt is strongly recommended that you follow the instructions given in the Star Trek books below and take advantage of the Character Creation Worksheet when making your Starfleet character.
Character Creation WorksheetUse this resource to keep track character points during character creation. Various formats are available: Star Trek Character Creation Worksheet.pdf

Star Trek Character Creation Worksheet.pdf Last modified: 2019 July 26 11:22.
Star Trek Character Creation Worksheet.xlsx Last modified: 2019 July 26 11:28.
Star Trek Character Creation Worksheet.numbers Last modified: 2019 July 26 11:25.
Star Trek 1: SpeciesUse this book to create a Star Trek character of any species (or at least a species the GM has ready so far). At least half your party must be Humans. Star Trek 1 Species book

Captain Joy's STAR TREK 1: Species pdf Last modified: 2022 May 13 02:16.
Star Trek 2: StarfleetUse this book to create a Star Trek character that serves in Starfleet. No two PCs may play a character from the same department: Command, Sciences, Counseling, Medical, Engineering, Operators, Security. It's best to have at least one PC from each division: Command, Sciences, Operations. Star Trek 2 Starfleet book

Captain Joy's Star Trek 2: Starfleet pdf Last modified: 2021 December 22 16:25.
Cultures (for Cultural Familiarities)Federation is required and is equivalent to Human. Each Species has their own Culture as well.
Languages availableStarfleet speaks English. Each Species has their own language as well.
Starting wealth$75,000 (not that it matters)
Starting Wealth levels allowedAverage. PC wealth will not play a significant role in the campaign. Starfleet officers may not take reduced wealth as a disadvantage. Improving Wealth would be a waste of points.
Status LevelsPC Status, beyond that confirred by Starfleet Rank, will not play a significant role in the campaign. Do not improve or reduce your character's Status.
Advantages / Disadvantages / SkillsSee the library computer for a listing of required, recommended, allowed, not recommended, and forbidden advantages, disadvantages, and skill, accessible via the switches below.
Appropriate Contact Groups/Patrons/EnemiesVarious corporations or local governments would be an appropraite contact group. A high ranking member of the Federation would be an appropriate patron. A member of the Orion Syndicate would make an appropriate enemy. Otherwise, use your imagination and clear it with Captain Joy.
Psionics
Are PC psis allowed?Yes
Unusual Background Cost?5 for most species.
Legal or Social Restrictions?Yes. Code of Honor (Psychic's) for sanctioned psis; Secret (Psionic) for unsanctioned psis.
NotesGURPS Psionic Powers, 4th edition will be used for most species. Vulcan psionics is based off the Vulcan Mind Meld.
Special Abilities Allowed for PCs
Exotic/supernatural traitsonly as allowed by your Species or Officer Templates
Cinematic skillsonly as allowed by your Species or Officer Templates
Are PC mages allowed?no
Are PC gadgeteers allowed?a limited form of gadgeteer is allowed for Engineers

Last Updated Saturday 11 November 2023.

Species Templates
(var.)
Background Lenses
(10 pts)
Officer Templates
(36 pts)
Degrees Lenses
(12 pts)
Extracurricular Activities
(8 pts)
Department Certifications
(~8 pts)