PERSONAL BACKGROUNDS

The United Federation of Planets United Federation of Planets Emblem

Personal Backgrounds

The United Federation of Planets (abbreviated as UFP and commonly referred to as the Federation) is an interstellar federal republic, composed of planetary governments that agreed to exist semi-autonomously under a single central government based on the principles of universal liberty, rights, and equality, and to share their knowledge and resources in peaceful cooperation and space exploration. (TOS: "Arena", "A Taste of Armageddon"; DS9: "Battle Lines"; VOY: "Innocence"; Star Trek: First Contact) – United Federation of Planets: Memory Alpha

Personal Background Lenses

children

Personal Background lenses cover your formative years.

Most of these lenses end up costing 10 points, but this assumes equal amounts of advantages and disadvantages are purchased. 10 points in Advantages and -10 points in Disadvantages is reasonable; any hard limit is campaign specific, e.g. disadvantages cannot exceed the campaign's disadvantage points limit.

All TL skill are at TL11, except medical skills which are at TL9. Remember to always add character points to a skill when one or more templates/lenses contain the same skill; do not have a skill double-listed on your character sheet.

These lenses are based on the Personal Development packages from DECIPHER's Star Trek role playing game and Matching Traits to Challenges from GURPS Template Toolkit 1: Characters.

Academic Upbringing

You studied hard, even before joining Starfleet Academy.

This lens represents an upbringing that nurtured your natural ability and/or interest in the sciences, math, computers, etc.

Academic Upbringing Lens (10 pts is typical)
Advantages
choose to taste
20/lvlIQ+120 pts/lvl
5Eidetic Memory
10or Photographic Memory Only if allowed by your Species Template.
2/lvlLess Sleep2 pts/lvl up to four levels
2Lightning Calculator
5or Intuitive MathematicianOnly if allowed by your Species Template.
5Single Minded
5Versatile
Disadvantage
choose to taste
-5/lvlPerception-15 pts/lvl
-5/lvlWill-15 pts/lvl
-5*Curious (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5Workaholic
-5*Xenophilia (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Anthropology/TL (choose specialty) H IQ
4Archaeology/TL H IQ
4Astronomy/TL H IQ
4Biology (choose specialty)/TL VH IQ
4Chemistry/TL H IQ
4Computer Programming/TL H IQ
4Economics H IQ
4Expert Skill (choose specialty)/TL H IQChoose this if none of the other GURPS skills are appropriate. Example specialties: Epidemiology, Hydrology, Political Science, Xenology.
4Geography/TL (choose specialty) H IQ
4Geology/TL (choose specialty) H IQ
4History (choose specialty) H IQ
4Law (choose specialty) H IQ
4Linguistics H IQ
4Literature H IQ
4Mathematics/TL (choose specialty) H IQ
4Metallurgy/TL H IQ
4Meteorology/TL (choose specialty) A IQ
4Paleontology/TL (choose specialty) H IQ
4Philosophy (choose specialty) H IQ
4Physics/TL (choose specialty) VH IQ
4Physiology/TL (choose species) VH IQ
4Psychology/TL (choose species) H IQ
4Research/TL A IQ
4Sociology (choose species) H IQ
4Theology (choose specialty) H IQComparative specialty is appropriate.
4Total Primary Skills
Secondary Skill – choose three
1any skill from Primary Skill list
1Cartography/TL A IQ
1Computer Operation/TL E IQ
1Connoisseur (choose specialty) A IQLiterature specialty.
1Cultural Familiarity (choose species)This is actually an advantage, not a skill.
1Current Affairs/TL (choose specialty) E IQScience & Technology and Politics specialties.
1Electronics Operation/TL (Scientific) A IQ
1Engineer/TL (choose specialty) H IQHas prerequisites: Mathematics (Applied) and others depending on specialty.)
1Hazardous Materials/TL (choose specialty) A IQ
1Language (choose one): Written (broken) or Spoken (broken)This is actually an advantage, not a skill.
1Public Speaking A IQ
1Speed Reading A IQ
1Writing A IQ
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
var.Disads/Quirks
10Skills/Techniques
var.Total Character Points

Artistic Upbringing

You grew up in an environment that allowed you to pursue your artistic talents.

This lens represents an upbringing that nurtured your natural ability and/or interest in the arts, crafts, performing, etc.

Artistic Upbringing Lens (10 pts is typical)
Advantages
choose to taste
20/lvlIQ+120 pts/lvl
4Attractive+1 on reaction rolls.
12or Beautiful/Handsome+2 on reaction rolls (+4 opposite sex).
16or Very Beautiful/Handsome+2 on reaction rolls (+6 opposite sex).
5Charisma5 pts/lvl. +1 to reaction and influence rolls, Fortune-Telling, Leadership, Panhandling, Public Speaking.
1Cultural Familiarity (choose species)More exotic species cost 2 pts.
15Empathy+3 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species.
5or Sensitive+1 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species.
5Fashion Sense
5Flexibility+3 on Climbing, Escape, Erotic Art.
5High Manual Dexterity+1 to DX based: Artist, Jeweler, Knot-Tying, Leatherworking, Lockpicking, Pickpocket, Sewing, Sleight of Hand, Surgery and fine work with Machinist or Mechanic.
1Honest Face+1 when Acting innocent.
15Perfect Balance+1 Acrobatics, Climbing, Piloting crafts w/o artificial gravity. Only if allowed by your Species Template.
1Penetrating Voice+3 to be heard; +1 for surprise Intimidation.
10Voice+2 to Diplomacy, Fast-Talk, Mimicry, Performance, Politics, Public Speaking, Sex Appeal, Singing, and reaction rolls.
Disadvantage
choose to taste
-5/lvlPerception-15 pts/lvl
-5/lvlWill-15 pts/lvl
-5Chummy-1 to IQ based skills when alone.
-10or Gregarious-2 to IQ based skills when alone, -1 in groups ≤4.
-5*Compulsive Carousing (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-10Laziness
-5*Overconfidence (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5Skinny-2 to Disguise, Shadowing, resisting knockback
-5*Xenophilia (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Acrobatics H DX
4Acting A IQ
4Artist (choose specialty) H IQ
4Carpentry E IQ
4Combat Art var DXCan be chosen for any combat skill. (Allows you to use the non-art version at -3.)
4Cooking A IQ
4Dancing A DX
4Erotic Art H IQ
4Group Performance (choose specialty) A IQPrerequisite: Diplomacy, Intimidation, or Leadership plus a specific skill related to the specialty [B198].
4Jeweler/TL H IQ
4Leatherworking E DX
4Makeup/TL E IQ
4Musical Composition H IQ
4Musical Instrument (choose specialty) H IQ
4Performance A IQ
4Photography/TL A IQ
4Poetry A IQ
4Public Speaking A IQ
4Sewing E DX
4Singing E HT
4Sleight of Hand H DX
4Writing A IQ
4Total Primary Skills
Secondary Skill – choose three
1any skill from Primary Skill list
1Carousing E HT
1Connoisseur (choose specialty) A IQWine specialty.
1Current Affairs/TL (choose specialty) E IQHigh Culture, People, Popular Culture, Travel specialties.
1Machinist A IQ
1Mimicry (Speech) H IQ
1Scrounging E Per
1Sex Appeal A HT
1Stage Combat A DX
1Ventriloquism H IQ
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
varDisads/Quirks
10Skills/Techniques
var.Total Character Points

Athletic Upbringing

You were allowed to pursue you natural athletic abilities.

This lens represents an upbringing that nurtured your natural ability and/or interest in sports, fitness, physical pursuits, etc.

Athletic Upbringing Lens (10 pts is typical)
Advantages
choose to taste
10/lvlST+110 pts/lvl
20/lvlDX+120 pts/lvl
10/lvlHT+110 pts/lvl
5/lvlBasic Move +15 pts/lvl
5/lvlBasic Speed +0.255 pts/lvl
5Ambidexterity
15Combat Reflexes
25Extra Attack
5FitAlso part of the Starfleet Officer Template.
15or Very Fit
5Flexibility+1 on Climbing, Escape, Erotic Art.
2Hard to Subdue
10High Pain Threshold
15Perfect Balance+1 Acrobatics, Climbing, Piloting crafts w/o artificial gravity.
5Rapid Healing
15or Very Rapid Healing
Disadvantage
choose to taste
-5*Bully (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-5Callous
-5*Chronic Pain (9)* Frequency: (15) -15, (12) -10, (6) -2
-5*Compulsive Fitness (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Acrobatics H DX
4Bicycling E DX
4Climbing A DX
4Combat Sport var DXCan be chosen for any combat skill. (Allows you to use the non-sport version at -3.)
4Jumping E DX
4Running A HT
4Skating H HT
4Skiing H HT
4Sport (choose specialty) A DX
4Swimming E HT
4Total Primary Skills
Secondary Skill – choose three
1any skill from Primary Skill list
1Breath Control H HT
1First Aid/TL E IQ
1Free Fall A DX
1Hiking A HT
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
varDisads/Quirks
10Skills/Techniques
var.Total Character Points

Criminal Past

You've had(?) to break a few rules.

This lens represents a lack of proper upbringing or seedy underground experience.

The Contact Group, Patron, and Secret listed below are 5-point versions; more expensive versions are possible.

Criminal Past Lens (10 pts is typical)
Advantages
choose to taste
5Patron (6)E.g. An extremely powerful individual in Starfleet that will intervene on your behalf, but only rarely, and even then, only minimally.
1Alcohol Tolerance+2 to HT related to drinking
5Contact Group (6)The Orion Syndicate, though well connected, is a risky source of information: effective skill 19 (21 - 2 for unreliable).
15Danger SenseRequires a 5-point Unusual Background for most species
2Fearlessness2 pts/lvl
15Indomitable
1Night VisionOnly two levels (1 pt/lvl) allowed for most speices
Disadvantage
choose to taste
-5SecretYou've managed to keep your criminal past from Starfleet, but for how long?
-7*Greed (≤15)* C.R.: ≤15 -7, ≤12 -15, ≤9 -22, ≤6 -30
-4Intolerance (choose common species)-3 uncommon, -2 rare, -1 very rare species
-10Laziness
-5*Loner (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5Odious Personal Habitcome up with something worth a -1 to reactions
-10Paranoia
-4Unattractive-1 on reaction rolls.
-8or Ugly-2 on reaction rolls.
-16or Hideous-4 on reaction rolls.
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Counterfeiting/TL H IQ
4Electronics Operation/TL (Security) A IQ
4Electronics Repair/TL (Security) A IQ
4Expert Skill (Computer Security) H IQ
4Filch A DX
4Forced Entry E DX
4Forgery H IQ
4Gambling A IQ
4Holdout A IQ
4Housekeeping E IQ
4Interrogation A IQ
4Intimidation A Will
4Lockpicking/TL A IQ
4Observation A Per
4Pickpocket H DX
4Poisons H IQ
4Search A Per
4Shadowing A IQ
4Slight of Hand H DX
4Smggling A IQ
4Stealth A DX
4Streetwise A IQ
4Traps/TL A IQ
4Total Primary Skills
Secondary Skill – choose three
1any skill from Primary Skills list
1Acting A IQ
1Area Knowledge (choose area) A IQ
1Brawling E DX
1Carousing E HT
1Connoisseur (choose specialty) A IQ
1Detect Lies H Per
1Disguise A IQ
1Fast-Talk A IQ
1Games (choose specialty) E IQ
1Heraldry (Graffiti Tags) A IQ
1Merchant A IQ
1Mimicry(Speech) H IQ
1Savoir-Faire (Orion Syndicate) E IQ
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
var.Disads/Quirks
10Skills/Techniques
var.Total Character Points

Customization

Starfleet normally rejects anyone with a criminal record. A Patron advantage or Secret disadvantage are two ways around this. This makes either Patron or Secret required for members of Starfleet who take the Criminal Past lens.

Money-related disadvantages, like Greed, are rarely important within most Starfleet campaigns. Some GMs may forbid them in their campaigns. Alternately, your GM may reduce their negative costs (move them closer to 0 points).

Frontier/Colony Upbringing

You grew up without the myriad comforts many Federation citizens take for granted.

You spent more time outdoors than indoors. You are comfortable out in the elements and can make do without the infrastructure that most people would be lost without.

Frontier/Colony Upbringing Lens (10 pts is typical)
Advantages
choose to taste
5Per+15 pts/lvl: a maximum Perception of 15 allowed for most species
5Absolute Direction+3 to Body Sense and Navigation (Sea, Land, or Air)
2Acute HearingOnly four levels (2 pts/lvl) allowed for most species
2Acute Taste and SmellOnly three levels (2 pts/lvl) allowed for most species
2Acute TouchOnly three levels (2 pts/lvl) allowed for most species
2Acute VisionOnly two levels (2 pts/lvl) allowed for most species
5Animal EmpathyUnusual Background required for most species
1G-Experience (choose G)
5Plant EmpathyUnusual Background required for most species
1Temperature ToleranceOnly one level allowed for most species
Disadvantage
choose to taste
-5*Loner (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5Low TLNot allowed for Starfleet officers
-5Odious Personal Habitcome up with something worth a -1 to reactions
-5*Phobia (Fire) (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-15Sense of Duty (Animals)
-15Sense of Duty (Plants)
-10StrugglingNot allowed for Starfleet officers
-5Vow (Vegetarianism)
-5Vow (Save Plants)Use plant material only if gathered without severe injury to the plant.
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Biology/TL (M-type choose specialty) A IQBotany, Ecology, Zoology are appropriate
4Carpentry E IQ
4Electrician/TL A IQ
4Farming/TL A IQ
4Fishing E Per
4Gardening/TL E IQ
4Geography/TL (M-type Physical) H IQ
4Geology/TL (M-type) H IQ
4Machinist/TL A IQ
4Masonry/TL E IQ
4Mechanic/TL A IQ
4Naturalist (M-type) H IQ
4Paleontology (choose specialty)/TL H IQPaleobotany and Paleozoology are appropriate
4Tracking A Per
4Traps/TL A IQ
4Veterinary (Animals)/TL H IQ
4Total Primary Skills
Secondary Skill – choose three
1any skills from Primary Skill list
1Area Knowledge (choose area) E IQ
1Animal Handling (Equines) A IQ
1Armoury (Small Arms)/TL A IQ
1Beam Weapons/TL (choose specialty) E IQ
1Boating/TL (choose specialty) A DX
1Camouflage E IQ
1Climbing A DX
1Disguise (Animals)/TL A IQ
1Driving/TL A DXAutomobile, Construction Equipment, Motorcycle are appropriate
1Electronics Operations/TL (choose specialty) A IQCommunications, Science, Sensors are appropriate
1Electronics Repair/TL A IQCommunications, Science, Sensors are appropriate
1Engineer/TL (choose specialty) H IQElectrical, Electronics are appropriate. Has prerequisites: Mathematics (Applied) and others depending on specialty.
1First Aid/TL E IQ
1Hiking A HT
1Meteorology/TL A IQ
1Mimicry (Animal Sounds or Bird Calls) H IQ
1Navigation/TL (Land) A IQ
1Packing/TL A IQ
1Pharmacy (Herbal)/TL H IQNaturalist skill is a prerequisite
1Piloting/TL A DXVertol (i.e. aircar) is appropriate
1Riding (Horse)/TL A DX
1Scrounging/TL E Per
1Survival (choose specialty) A Per
1Swimming E HT
1Teamster (Equines)/TL A IQ
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
varDisads/Quirks
10Skills/Techniques
var.Total Character Points

Genetically Enhanced

You are a product of highly illegal genetic enhancement.

The Genetically Enhanced Personal Background lens can not be somebody's only Personal Background lens; they will have a Formal or Informal Personal Background lens as well.

You may take one of the Genetic Upgrades from GURPS 4th ed.–Transhuman Space: Changing Times, p. 48, given in the table below. The Star Trek versions do not include Taboo Trait (Unattractiveness or Mental Instability); in fact, they require you to take -20 points worth of Augment disadvantage(s). Additionally, you must take a -20 pts Secret. If your secret is exposed, your Starfleet days are probably over; at the very least you will have to replace the Secret with -40 worth of new disadvantages appropriate to the situation, e.g. a demotion, bad reputation, low status, surgical de-hancments, etc. (reducing your character point total by 20).

Among other things, these upgrades allow you to exceed your species' maximum ability scores: +1 to DX and HT in most cases, +1 to IQ and HT with the Metanoia-Series Upgrade. Outside of this, they don't offer anything you couldn't achieve naturally.

Genetic Upgrade Lenses
LensEnhancesBase Lens CostAugment DisadvantagesSecretTotal Cost
Alpha Upgradephysical ability41 pts-20 pts-20 pts1 pts
Ishtar Upgradecosmetic (some physical)33 pts-20 pts-20 pts-7 pts
Metanoia-Series Upgrademental ability51 pts-20 pts-20 pts11 pts
Siduri Upgradecosmetic (some physical)44 pts-20 pts-20 pts4 pts
Olympian Upgradephysical abiltiy71 pts-20 pts-20 pts31 pts

Most augments have about -20 points worth of the disadvantages below. Having less than -20 requires an Unusual Background whose cost is the cost of buying off the disadvantage(s). E.g. an augment with no augment disadvantages would have a 20 point Unusual Background.

Augment Disadvantages
Disadvantages
-10Berserker (≤12)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-10Bloodlust (≤12)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-5Callous
-10Intolerance (Non-Augments)
-10Megalomania
-5Overconfidence (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-15Sadism (≤12)* C.R.: ≤15 -7, ≤12 -15, ≤9 -22, ≤6 -30

† This disadvantage's cost depends on its self-control number.

Customization

If you had yourself genetically enhanced, then consider the Criminal Past Lens. If your parents had you genetically enhanced, then the Rich/Famous Lens would be appropriate.

Mercantile Upbringing

You where involved in the Federation's thriving economy.

The United Federation of Planets boasts the most robust economy in the known galaxy, and you know how take advantage it.

The Contact and Independent Income listed below are 5-point versions; more expensive versions are possible.

Mercantile Upbringing Lens (10 pts is typical)
Advantages
choose to taste
5Will+15 pts/lvl: a maximum Will of 15 allowed for most species
4Attractive+1 on reaction rolls.
5Charisma5 pts/lvl
5Claim to Hospitalitye.g. a society of merchants along an important trade route
4Contact (choose skill) (choose skill) (12)You've made a somewhat reliable contact with an effective skill of 15.
1Cultural Familiarity (choose species)More exotic species cost 2 pts.
15Empathy+3 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species.
5or Sensitive+1 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species.
5Fashion Sense
1Honest Face+1 when Acting innocent.
1Independent IncomeYou get 1%/pt of your starting wealth per month, up to 20% for 20 points
2Lightning Calculator
10Voice+2 to Diplomacy, Fast-Talk, Mimicry, Performance, Politics, Public Speaking, Sex Appeal, Singing, and reaction rolls.
10Wealth
Disadvantage
choose to taste
-5Code of Honor (Professional–merchants)Not allowed for Starfleet officers
-5*Compulsive Spending (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-7*Greed (≤15)* C.R.: ≤15 -7, ≤12 -15, ≤9 -22, ≤6 -30
-5*Gluttony (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5*Miserliness (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-5Workaholic
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Accounting A IQ
4Diplomacy H IQ
4Economics A IQ
4Finance A IQ
4Law (Contract or Business) A IQ
4Market Analysis A IQ
4Merchant A IQ
4Total Primary Skills
Secondary Skill – choose three
1any skills from Primary Skill list
1Acting A IQ
1Administration A IQ
1Carousing E HT
1Connoisseur (choose specialty) A IQ
1Current Affairs/TL (choose specialty) E IQBusiness, High Culture, People, Politics are appropriate
1Detect Lies H Per
1Expert Skill (Political Science) H IQ
1Fast-Talk A IQ
1Geography/TL (Political) E IQ
1Heraldry (Corporate Logos) A IQ
1Language (choose one): Spoken (broken)This is actually an advantage, not a skill.
1Language (choose one): Written (broken)This is actually an advantage, not a skill.
1Leadership A IQ
1Mathematics/TL (Statistics) A IQ
1Politics A IQ
1Propaganda/TL A IQ
1Psychology H IQ
1Savoir-Faire (High Society) E IQ
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
varDisads/Quirks
10Skills/Techniques
var.Total Character Points

Customization

Pair this lens with Well Travelled to represent a free trader.

Wealth and Independent Income are rarely important within most Starfleet campaigns. Some GMs may reduce the cost of these advantages in campaigns were they are of reduced utility. If so, expect that the negative costs of money-related disadvantages will be reduced (moved closer to 0 points) as well.

Psionically Gifted

You have psionic abilities; you may have even developed them somewhat.

The Psionically Gifted Personal Background lens can not be somebody's only Personal Background lens; they will have a Formal or Informal Personal Background lens as well.

Telepathy is the most common psionic ability, but ESP, telekinesis, and others are possible. Unless your species is naturally psionic (e.g. Vulcan telepathy) then you must take an Unusual Background (usually 5 points) in order to have any psionic abilities. This includes advantages like Danger Sense and Empathy.

A psionic ability lens will vary depending on your species and psionic ability. A few examples ares provided below.

Example: Human Empath

While rare, Empathy is a psionic ability that can manifest in species that are not typically psionic.

Example: Human Empath Lens (9 pts)
Advantages
14Empathy (Telepathy, -10%)
5Unusual Background (Human psi)cost is 5 points for most other non-psionic species as well
19Total Advantages
Disadvantage
one or the other is generally required for most psionic characters:
-10Code of Honor (Psychic's)from GURPS Psionic Campaigns, p. 34
-10Secret (Psionic)for psi-gifted individual from non-psionic species that choose to keep their abilities a secret
-10Total Disadvantages
Point Summary
19Advantages
-10Disadvantages
9Total Character Points
Customization

A Starfleet officer should choose Code of Honor (Psychic's). A villain who takes advantage of others for personal gain should consider Secret (Psionic).

One could replace Empathy (Telepathy, -10%) with the 9 points cheaper Sensitive (Telepathy, -10%), reducing the cost of this lens to 0 points. They could improve Sensitive to Empathy later as part of their character's development.

Example: Human ESPer

Danger Sense is considered a psionic ability in this campaign. This lens represents the cheapest way to acquire it for most species.

Example: Human ESPer Lens (19 pts)
Advantages
14Danger Sense (ESP, -10%)
5Unusual Background (Human psi)cost is 5 points for most other non-psionic species as well
19Total Advantages
Disadvantage
Code of Honor (Psychic's) not appropriate because Danger Sense is an ability that doesn't effect others
0Total Disadvantages
Point Summary
19Advantages
0Disadvantages
19Total Character Points
Customization

The above lens assumes someone who simply wants the Danger Sense advantage and has no desire to improve their psionic abilities any further. Someone wanting to develop a full ESPer should make use of the abilities given in GURPS Psionic Powers, pp. 37-43.

Adding Secret (Psionics) for -10 points would be hard to justify, and all but impossible for Starfleet officers who are tested for such abilities.

Example: Vulcan Telepath

This lens is all but obligatory for Vulcans.

Example: Vulcan Telepath Lens (10 pts)
Advantages
15Vulcan Mind Meld
spend five points on Telepathy Talent or Vulcan Mind Meld Skill and Techniques:
5Telepathy Talent +1
15Total Advantages
Disadvantage
-10Code of Honor (Psychic's)from GURPS Psionic Campaigns, p. 34
-10Total Disadvantages
Skill and Techniques
spend five points on the Vulcan Mind Meld Skill and Techniques or on the Telepathy Talent advantage:
1Vulcan Mind Meld IQ/HThe quintessential Vulcan psionic skill. There are others.
2Alien Species (Human) Atechnique to reduce (from -3 to -1 in this case) the off-species penalty for Mind Melding with a Human
2Universal Htechnique to improve the -5 default to Mind Meld with unknown languages
5Total Primary Skills
Point Summary
15Advantages
-10Disadvantages
5Skills/Techniques
10Total Character Points
Customization

Since Vulcans are known to have psionic abilities, they may not take Secret (Psionic). A villainous Vulcan need not take Code of Honor (Psychic's). See Vulcan Psionics for more options.

Religious Upbringing

Your philosophical/spiritual beliefs have always been important to you.

You might have little understood spiritual insights, strongly held ethical opinions, and/or experience with the teachings and practices of a particular denomination.

The Vow listed below is a 5-point version; more expensive versions are possible. A 10 point Unusual Background is required for the "supernatural" advantages; a single 10 points Unusual Background gives you access to all of them.

Religious Upbringing Lens (10 pts is typical)
Advantages
choose to taste
5Will+15 pts/lvl
1Autotrance+2 to contact spirits, etc.
10BlessedRequires a 10 pt Unusual Background
10ChannelingRequires a 10 pt Unusual Background
5Claim to Hospitality
5Clerical Investment
15Empathy+3 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species.
5or Sensitive+1 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species.
5Higher PurposeRequires a 10 pt Unusual Background
1Language (choose one): Spoken (broken)2 pts: accented, 3 pts: native
1Language (choose one): Written (broken)2 pts: accented, 3 pts: native
10MediumRequires a 10 pt Unusual Background
Disadvantage
choose to taste
-5Discipline of Faith (Ritualism)
-5*Honesty (15)aka Law Abiding. * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-5Odious Personal Habit (Proselytizes)
-5*Selfless (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-10Pacifism (Cannot Harm Innocents)
-15Pacifism (Cannot Kill)
-5Pacifism (Reluctant Killer)
-15Pacifism (Self-Defense Only)
-30Pacifism (Total Nonviolence)
-5*Truthfulness (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5Vow (choose one)e.g. vegetarianism, chastity
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Meditation H Will
4Occultism A IQ
4Philosophy (choose specialty) H IQ
4Public Speaking A IQ
4Religious Ritual (choose specialty) H IQ
4Theology (choose specialty) H IQ
4Total Primary Skills
Secondary Skill – choose three
1any skills from Primary Skill list
1Autohypnosis H Will
1Dreaming H Will
1Esoteric Medicine H Per
1Fortune-Telling (choose specialty) A IQThis is mere cold reading, not a supernatural ability
1Hypnotism H IQ
1Mind Block A Will
1Psychology H IQ
1Sociology H IQ
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
var.Disads/Quirks
10Skills/Techniques
var.Total Character Points

Rich/Famous

You have lived in the lap of luxury.

You've enjoyed the life of the idle rich. You may be petulant princess or philanthropist playboy, but you've never had to work hard and are used to getting what you want.

Rich/Famous Lens (10 pts is typical)
Advantages
choose to tastemultiple Contacts or Cultural Familiarities are allowed
10HT+110 pts/lvl
4Attractive+1 on reaction rolls.
12or Beautiful/Handsome+2 on reaction rolls (+4 opposite sex).
5Claim to Hospitalitye.g. all the other glitterati
4Contact (choose skill) (choose skill) (12)You've made a somewhat reliable contact with an effective skill of 15.
1Cultural Familiarity (choose species)More exotic species cost 2 pts.
5Fashion Sense
1Independent IncomeYou get 1%/pt of your starting wealth per month, up to 20% for 20 points
5Pitiable
1Reputation (+1 from sycophantic fans)5 pts: x1/2 (large class), x1/2 (sometimes, ≤10) = 1.25 pts/+1 reaction (round down). Maximum bonus; +4 for 5 pts.
10Wealth
Disadvantage
choose to taste
-3Fatigue Points-1
-5Basic Speed-1
-5or Basic Move-1
-5*Bad Temper (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-5*Bully (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-5Chummy-1 to IQ based skills when alone.
-5*Compulsive Carousing (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5*Compulsive Generosity (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5*Compulsive Spending (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5*Gluttony (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-4Intolerance (choose common species)-3 uncommon, -2 rare, -1 very rare species
-10or Intolerance (all other species)
-10Laziness
-10Jealousy
-7*Lecherousness (≤15)* C.R.: ≤15 -7, ≤12 -15, ≤9 -22, ≤6 -30
-5*Overconfidence (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-1Overweight
-3or Fat
-5or Very Fat
-2Reputation (-1 from your bad behavior)-5 pts: x1/2 (large class), x1/2 (sometimes, ≤10) = -1.25 pts/11 reaction (round down). Maximum penalty; -4 for -5 pts.
-5*Selfish (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5Stubbornness
-5*Xenophilia (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Carousing E HT
4Current Affairs/TL (choose specialty) E IQHigh Culture, People, Popular Culture, Travel are appropriate
4Public Speaking A IQ
4Savoir-Faire (High Society) E IQ
4Sex Appeal A HT
4Total Primary Skills
Secondary Skill – choose three
1any skills from Primary Skill list
1Acting A IQ
1Connoisseur (choose specialty) A IQ
1Dancing A DX
1Erotic Art A DX
1Makeup/TL E IQ
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
var.Disads/Quirks
10Skills/Techniques
var.Total Character Points

Customization

This lens pairs will with Well Travelled and any of the Formal Personal Background lenses.

Wealth and Independent Income are rarely important within most Starfleet campaigns. Some GMs may reduce the cost of these advantages in campaigns were they are of reduced utility. If so, expect that the negative costs of money-related disadvantages will be reduced (moved closer to 0 points) as well.

Starfleet Brat

You're a Starfleet legacy.

You grew up in and around Starfleet. You weren't raised on a starship (that's not allowed), but spent time in planet-side Starfleet facilities and possibly Starbases.

Starfleet Brat Lens (10 pts is typical)
Advantages
choose to taste
20/lvlIQ+120 pts/lvl
103D Spatial Sense+3 to Body Sense and Navigation (Sea, Land, or Air); +1 to Piloting; +2 to Aerobatics, Free Fall, and Navigation (Space)
1Cultural Familiarity (choose species)More exotic species cost 2 pts.
2Fearlessness 12 pts/lvl
5FitPart of the Starfleet Officer Template
1G-Experience (choose G)1 pt/gravity field or 10 pts experience in all gravity fields
5Improved G-Tolerance0.3G increments; or 10 pts for 0.5G increments [B60, 350]
1Language (choose one): Spoken (broken)2 pts: accented, 3 pts: native
1Language (choose one): Written (broken)2 pts: accented, 3 pts: native
1Penetrating Voice+3 to be heard; +1 for surprise Intimidation.
Disadvantage
choose to taste
-5/lvlPerception-15 pts/lvl
-5/lvlWill-15 pts/lvl
-5*Honesty (15)aka Law Abiding
* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-5Overconfidence
-5*Obsession (15)E.g you must become a ship's counselor, chief engineer, starship captain…
* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
-15Sense of Duty (Federation)Part of the Starfleet Officer Template
-5Workaholic
-5*Xenophilia (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Savoir-Faire (Military) E IQ
any Academic Upbringing Primary Skill:
4Anthropology/TL (choose specialty) H IQ
4Archaeology/TL H IQ
4Astronomy/TL H IQ
4Biology (choose specialty)/TL VH IQ
4Chemistry/TL H IQ
4Computer Programming/TL H IQ
4Economics H IQ
4Expert Skill (choose specialty)/TL H IQChoose this if none of the other GURPS skills are appropriate. Example specialties: Epidemiology, Hydrology, Political Science, Xenology.
4Geography/TL (choose specialty) H IQ
4Geology/TL (choose specialty) H IQ
4History (choose specialty) H IQ
4Law (choose specialty) H IQ
4Linguistics H IQ
4Literature H IQ
4Mathematics/TL (choose specialty) H IQ
4Metallurgy/TL H IQ
4Meteorology/TL (choose specialty) A IQ
4Paleontology/TL (choose specialty) H IQ
4Philosophy (choose specialty) H IQ
4Physics/TL (choose specialty) VH IQ
4Physiology/TL (choose species) VH IQ
4Psychology/TL (choose species) H IQ
4Research/TL A IQ
4Sociology (choose species) H IQ
4Theology (choose specialty) H IQComparative specialty is appropriate.
4Total Primary Skills
Secondary Skill – choose three
1any skill from Primary Skill list
1Cartography/TL A IQ
1Computer Operation/TL E IQ
1Connoisseur (choose specialty) A IQLiterature specialty.
1Current Affairs/TL (choose specialty) E IQHeadline News is appropriate.
1Electronics Operation/TL (Communication or Scientific) A IQ
1Engineer/TL (choose specialty) H IQHas prerequisites: Mathematics (Applied) and others depending on specialty.)
1Free Fall A DX
1Hazardous Materials/TL (choose specialty) A IQ
1Spacer/TL E IQ
1Speed Reading A IQ
1Vacc Suit/TL A DX
1Writing A IQ
any Atheltic Upbringing Primary Skill:
1Acrobatics H DX
1Bicycling E DX
1Climbing A DX
1Combat Sport var DXCan be chosen for any combat skill. (Allows you to use the non-sport version at -3.)
1Jumping E DX
1Running A HT
1Skating H HT
1Skiing H HT
1Sport (choose specialty) A DX
1Swimming E HT
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
varDisads/Quirks
10Skills/Techniques
var.Total Character Points

Customization

Starfleet officers will find there is overlap with this lens and their Starfleet Officer Template. You could take this as an indication that such abilities are especially appropriate and you'll with additional points in them. (Just do not make the mistake of having the same ability listed twice on your character sheet.)

Survivor

You escaped from a fairly hopeless existence.

Getting off your home-world was the best thing that ever happened to you. While the experience sharpened you in some ways, it also took its toll on you mentally and/or physically.

Survivor Lens (10 pts is typical)
Advantages
choose to taste
5Per+15 pts/lvl: a maximum Perception of 15 allowed for most species
2Acute HearingOnly four levels (2 pts/lvl) allowed for most species
2Acute Taste and SmellOnly three levels (2 pts/lvl) allowed for most species
2Acute TouchOnly three levels (2 pts/lvl) allowed for most species
2Acute VisionOnly two levels (2 pts/lvl) allowed for most species
15Combat Reflexes
15Danger SenseUnusual Background required for most species.
25Extra Attack
1G-Experience (choose G)
2Hard to Kill
2Hard to Subdue
1Night VisionOnly two levels (1 pt/lvl) allowed for most speices
5Pitiable
1Temperature Tolerance 1Only one level allowed for most species
Disadvantage
choose to taste
-25Dead BrokeNot allowed for Starfleet officers
-15or PoorNot allowed for Starfleet officers
-5Flashbacks
-5Light Sleeper
-5*Loner (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-5Low TLNot allowed for Starfleet officers
-5*Nightmares (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-10Paranoia
-5*Post Combat Shakes (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-4Unattractive-1 on reaction rolls.
-8or Ugly-2 on reaction rolls.
-16or Hideous-4 on reaction rolls.
-5Unfit-1 to HT; lose FP at x2 rate
-15or Very Unfit-2 to HT; lose FP at x2 rate; recover FP at x1/2 rate
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Area Knowledge (choose area) A IQ
4Brawling E DX
4Fast-Talk A IQ
4Observation A Per
4Panhandling E IQ
4Scrounging/TL E Per
4Stealth A IQ
4Urban Survival A Per
4Total Primary Skills
Secondary Skill – choose three
1any skills from Primary Skill list
1Axe/Mace A DX
1Beam Weapons/TL (choose specialty) E IQ
1Broadsword A DXTo wield a light club
1Filch A DX
1Forced Entry E DX
1Knife E DX
1Lockpicking A IQ
1Search A Per
1Shortsword A DXTo wield a baton
1Spear A DX
1Staff A DX
1Streetwise A IQ
1Survival (choose specialty) A Per
1Two-Handed Axe/Mace A DX
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
var.Disads/Quirks
10Skills/Techniques
var.Total Character Points

Well Travelled

You never stayed in one place for very long.

For whatever reason, you've managed to see more of the galaxy than most. Along the way, you made yourself useful aboard interstellar spacecraft.

Well Travelled Lens (10 pts is typical)
Advantages
choose to tastemultiple Contacts, Cultural Familiarities, G-Experiences, and Languages are appropriate
5Absolute Direction+3 to Body Sense and Navigation (Sea, Land, or Air)
10or 3D Spatial Sense+3 to Body Sense and Navigation (Sea, Land, or Air); +1 to Piloting; +2 to Aerobatics, Free Fall, and Navigation (Space)
4Contact (choose skill) (9)You've made an usually reliable contact with an effective skill of 15.
1Cultural Familiarity (choose species)More exotic species cost 2 pts.
1G-Experience (choose G)1 pt/gravity field or 10 pts for experience in all gravity fields
5Improved G-Tolerance0.3G increments; or 10 pts for 0.5G increments [B60, 350]
1Language (choose one): Spoken (broken)2 pts: accented, 3 pts: native
1Language (choose one): Written (broken)2 pts: accented, 3 pts: native
Disadvantage
choose to taste
-5Chummy
-5*Curious (≤12)* C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10
-4Intolerance (choose common species)-3 uncommon, -2 rare, -1 very rare species
-5*Xenophilia (≤15)* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20
Skills
Primary Skills – choose one at 4 points or two at 2 points
4Area Knowledge (choose area) A IQ
4Current Affairs/TL (Travel) E IQ
4Electronics Operation/TL (choose specialty) A IQCommunications, Sensors are appropriate
4Navigation/TL (Space) A IQ
4Piloting (High-Performance Spacecraft)/TL A DX
4Spacer/TL E IQ
4Total Primary Skills
Secondary Skill – choose three
1any skills from Primary Skill list
1Armoury (Force Shilds)/TL A IQ
1Astronomy/TL H IQ
1Cartography/TL A IQ
1Current Affairs/TL (choose specialty) E IQ
1Driving/TL A DXAutomobile, Motorcycle are appropriate
1Electronics Operation/TL (Force Shields) A IQ
1Electronics Repair/TL (choose specialty) A IQCommunications, Computers, Sensors are appropriate
1Engineer/TL (Starships) H IQHas prerequisite: Mathematics (Applied)
1Expert Skill (Xenology) H IQ
1Free Fall A DX
1Geography/TL (Political) E IQ
1Law (Interstellar) H IQ
1Mechanic/TL (Starships) A IQ
1Piloting (VERTOL)/TL A DXi.e. an aircar
1Shiphandling/TL (Starship) H IQ
1Vacc Suit/TL A DX
3Total Secondary Skills
Background Skills
– choose one
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
– choose two
1Area Knowledge (choose specialty) E IQPlanet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below.
1Computer Operation/TL E IQ
1Current Affairs/TL (choose specialty) E IQSee the Current Affairs Specialties tab below.
1Driving/TL (choose specialty) A DXAutomobile or Motorcycle are appropriate
or Piloting/TL (choose specialty) A DXVERTOL (for a Blade-Runner-esque aircar) is appropriate
1Hobby (choose specialty) E DX or IQor a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below.
1Housekeeping E IQto clean up after yourself, *wink* *wink*.
3Total Background Skills
Point Summary
var.Ads/Perks/TL/Languages/Cultural Familiarity
varDisads/Quirks
10Skills/Techniques
var.Total Character Points

Customization

Pair this lens with Mercantile to to represent a free trader. Pair this lens with Rich/Famous to give a wealthy character some interesting experience.

Species Templates
(var.)
Background Lenses
(10 pts)
Officer Templates
(36 pts)
Degrees Lenses
(12 pts)
Extracurricular Activities
(8 pts)
Department Certifications
(~8 pts)