Personal Backgrounds
The United Federation of Planets (abbreviated as UFP and commonly referred to as the Federation) is an interstellar federal republic, composed of planetary governments that agreed to exist semi-autonomously under a single central government based on the principles of universal liberty, rights, and equality, and to share their knowledge and resources in peaceful cooperation and space exploration. (TOS: "Arena", "A Taste of Armageddon"; DS9: "Battle Lines"; VOY: "Innocence"; Star Trek: First Contact) – United Federation of Planets: Memory Alpha
Personal Background Lenses
Personal Background lenses cover your formative years.
Most of these lenses end up costing 10 points, but this assumes equal amounts of advantages and disadvantages are purchased. 10 points in Advantages and -10 points in Disadvantages is reasonable; any hard limit is campaign specific, e.g. disadvantages cannot exceed the campaign's disadvantage points limit.
All TL skill are at TL11, except medical skills which are at TL9. Remember to always add character points to a skill when one or more templates/lenses contain the same skill; do not have a skill double-listed on your character sheet.
These lenses are based on the Personal Development packages from DECIPHER's Star Trek role playing game and Matching Traits to Challenges from GURPS Template Toolkit 1: Characters.
Academic Upbringing
You studied hard, even before joining Starfleet Academy.
This lens represents an upbringing that nurtured your natural ability and/or interest in the sciences, math, computers, etc.
Academic Upbringing Lens (10 pts is typical)
Advantages |
| | choose to taste |
20 | /lvl | IQ+1 | 20 pts/lvl |
5 | | Eidetic Memory |
10 | | or Photographic Memory | Only if allowed by your Species Template. |
2 | /lvl | Less Sleep | 2 pts/lvl up to four levels |
2 | | Lightning Calculator |
5 | | or Intuitive Mathematician | Only if allowed by your Species Template. |
5 | | Single Minded |
5 | | Versatile |
|
Disadvantage |
| | choose to taste |
-5 | /lvl | Perception-1 | 5 pts/lvl |
-5 | /lvl | Will-1 | 5 pts/lvl |
-5 | * | Curious (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | | Workaholic |
-5 | * | Xenophilia (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Anthropology/TL (choose specialty) H IQ |
4 | | Archaeology/TL H IQ |
4 | | Astronomy/TL H IQ |
4 | | Biology (choose specialty)/TL VH IQ |
4 | | Chemistry/TL H IQ |
4 | | Computer Programming/TL H IQ |
4 | | Economics H IQ |
4 | | Expert Skill (choose specialty)/TL H IQ | Choose this if none of the other GURPS skills are appropriate. Example specialties: Epidemiology, Hydrology, Political Science, Xenology. |
4 | | Geography/TL (choose specialty) H IQ |
4 | | Geology/TL (choose specialty) H IQ |
4 | | History (choose specialty) H IQ |
4 | | Law (choose specialty) H IQ |
4 | | Linguistics H IQ |
4 | | Literature H IQ |
4 | | Mathematics/TL (choose specialty) H IQ |
4 | | Metallurgy/TL H IQ |
4 | | Meteorology/TL (choose specialty) A IQ |
4 | | Paleontology/TL (choose specialty) H IQ |
4 | | Philosophy (choose specialty) H IQ |
4 | | Physics/TL (choose specialty) VH IQ |
4 | | Physiology/TL (choose species) VH IQ |
4 | | Psychology/TL (choose species) H IQ |
4 | | Research/TL A IQ |
4 | | Sociology (choose species) H IQ |
4 | | Theology (choose specialty) H IQ | Comparative specialty is appropriate. |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skill from Primary Skill list |
1 | | Cartography/TL A IQ |
1 | | Computer Operation/TL E IQ |
1 | | Connoisseur (choose specialty) A IQ | Literature specialty. |
1 | | Cultural Familiarity (choose species) | This is actually an advantage, not a skill. |
1 | | Current Affairs/TL (choose specialty) E IQ | Science & Technology and Politics specialties. |
1 | | Electronics Operation/TL (Scientific) A IQ |
1 | | Engineer/TL (choose specialty) H IQ | Has prerequisites: Mathematics (Applied) and others depending on specialty.) |
1 | | Hazardous Materials/TL (choose specialty) A IQ |
1 | | Language (choose one): Written (broken) or Spoken (broken) | This is actually an advantage, not a skill. |
1 | | Public Speaking A IQ |
1 | | Speed Reading A IQ |
1 | | Writing A IQ |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var. | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Artistic Upbringing
You grew up in an environment that allowed you to pursue your artistic talents.
This lens represents an upbringing that nurtured your natural ability and/or interest in the arts, crafts, performing, etc.
Artistic Upbringing Lens (10 pts is typical)
Advantages |
| | choose to taste |
20 | /lvl | IQ+1 | 20 pts/lvl |
4 | | Attractive | +1 on reaction rolls. |
12 | | or Beautiful/Handsome | +2 on reaction rolls (+4 opposite sex). |
16 | | or Very Beautiful/Handsome | +2 on reaction rolls (+6 opposite sex). |
5 | | Charisma | 5 pts/lvl. +1 to reaction and influence rolls, Fortune-Telling, Leadership, Panhandling, Public Speaking. |
1 | | Cultural Familiarity (choose species) | More exotic species cost 2 pts. |
15 | | Empathy | +3 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species. |
5 | | or Sensitive | +1 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species. |
5 | | Fashion Sense |
5 | | Flexibility | +3 on Climbing, Escape, Erotic Art. |
5 | | High Manual Dexterity | +1 to DX based: Artist, Jeweler, Knot-Tying, Leatherworking, Lockpicking, Pickpocket, Sewing, Sleight of Hand, Surgery and fine work with Machinist or Mechanic. |
1 | | Honest Face | +1 when Acting innocent. |
15 | | Perfect Balance | +1 Acrobatics, Climbing, Piloting crafts w/o artificial gravity. Only if allowed by your Species Template. |
1 | | Penetrating Voice | +3 to be heard; +1 for surprise Intimidation. |
10 | | Voice | +2 to Diplomacy, Fast-Talk, Mimicry, Performance, Politics, Public Speaking, Sex Appeal, Singing, and reaction rolls. |
|
Disadvantage |
| | choose to taste |
-5 | /lvl | Perception-1 | 5 pts/lvl |
-5 | /lvl | Will-1 | 5 pts/lvl |
-5 | | Chummy | -1 to IQ based skills when alone. |
-10 | | or Gregarious | -2 to IQ based skills when alone, -1 in groups ≤4. |
-5 | * | Compulsive Carousing (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-10 | | Laziness |
-5 | * | Overconfidence (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | | Skinny | -2 to Disguise, Shadowing, resisting knockback |
-5 | * | Xenophilia (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Acrobatics H DX |
4 | | Acting A IQ |
4 | | Artist (choose specialty) H IQ |
4 | | Carpentry E IQ |
4 | | Combat Art var DX | Can be chosen for any combat skill. (Allows you to use the non-art version at -3.) |
4 | | Cooking A IQ |
4 | | Dancing A DX |
4 | | Erotic Art H IQ |
4 | | Group Performance (choose specialty) A IQ | Prerequisite: Diplomacy, Intimidation, or Leadership plus a specific skill related to the specialty [B198]. |
4 | | Jeweler/TL H IQ |
4 | | Leatherworking E DX |
4 | | Makeup/TL E IQ |
4 | | Musical Composition H IQ |
4 | | Musical Instrument (choose specialty) H IQ |
4 | | Performance A IQ |
4 | | Photography/TL A IQ |
4 | | Poetry A IQ |
4 | | Public Speaking A IQ |
4 | | Sewing E DX |
4 | | Singing E HT |
4 | | Sleight of Hand H DX |
4 | | Writing A IQ |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skill from Primary Skill list |
1 | | Carousing E HT |
1 | | Connoisseur (choose specialty) A IQ | Wine specialty. |
1 | | Current Affairs/TL (choose specialty) E IQ | High Culture, People, Popular Culture, Travel specialties. |
1 | | Machinist A IQ |
1 | | Mimicry (Speech) H IQ |
1 | | Scrounging E Per |
1 | | Sex Appeal A HT |
1 | | Stage Combat A DX |
1 | | Ventriloquism H IQ |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Athletic Upbringing
You were allowed to pursue you natural athletic abilities.
This lens represents an upbringing that nurtured your natural ability and/or interest in sports, fitness, physical pursuits, etc.
Athletic Upbringing Lens (10 pts is typical)
Advantages |
| | choose to taste |
10 | /lvl | ST+1 | 10 pts/lvl |
20 | /lvl | DX+1 | 20 pts/lvl |
10 | /lvl | HT+1 | 10 pts/lvl |
5 | /lvl | Basic Move +1 | 5 pts/lvl |
5 | /lvl | Basic Speed +0.25 | 5 pts/lvl |
5 | | Ambidexterity |
15 | | Combat Reflexes |
25 | | Extra Attack |
5 | | Fit | Also part of the Starfleet Officer Template. |
15 | | or Very Fit |
5 | | Flexibility | +1 on Climbing, Escape, Erotic Art. |
2 | | Hard to Subdue |
10 | | High Pain Threshold |
15 | | Perfect Balance | +1 Acrobatics, Climbing, Piloting crafts w/o artificial gravity. |
5 | | Rapid Healing |
15 | | or Very Rapid Healing |
|
Disadvantage |
| | choose to taste |
-5 | * | Bully (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-5 | | Callous |
-5 | * | Chronic Pain (9) | * Frequency: (15) -15, (12) -10, (6) -2 |
-5 | * | Compulsive Fitness (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Acrobatics H DX |
4 | | Bicycling E DX |
4 | | Climbing A DX |
4 | | Combat Sport var DX | Can be chosen for any combat skill. (Allows you to use the non-sport version at -3.) |
4 | | Jumping E DX |
4 | | Running A HT |
4 | | Skating H HT |
4 | | Skiing H HT |
4 | | Sport (choose specialty) A DX |
4 | | Swimming E HT |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skill from Primary Skill list |
1 | | Breath Control H HT |
1 | | First Aid/TL E IQ |
1 | | Free Fall A DX |
1 | | Hiking A HT |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Criminal Past
You've had(?) to break a few rules.
This lens represents a lack of proper upbringing or seedy underground experience.
The Contact Group, Patron, and Secret listed below are 5-point versions; more expensive versions are possible.
Criminal Past Lens (10 pts is typical)
Advantages |
| | choose to taste |
5 | | Patron (6) | E.g. An extremely powerful individual in Starfleet that will intervene on your behalf, but only rarely, and even then, only minimally. |
|
1 | | Alcohol Tolerance | +2 to HT related to drinking |
5 | | Contact Group (6) | The Orion Syndicate, though well connected, is a risky source of information: effective skill 19 (21 - 2 for unreliable). |
15 | | Danger Sense | Requires a 5-point Unusual Background for most species |
2 | | Fearlessness | 2 pts/lvl |
15 | | Indomitable |
1 | | Night Vision | Only two levels (1 pt/lvl) allowed for most speices |
|
Disadvantage |
| | choose to taste |
-5 | | Secret | You've managed to keep your criminal past from Starfleet, but for how long? |
|
-7 | * | Greed (≤15) | * C.R.: ≤15 -7, ≤12 -15, ≤9 -22, ≤6 -30 |
-4 | | Intolerance (choose common species) | -3 uncommon, -2 rare, -1 very rare species |
-10 | | Laziness |
-5 | * | Loner (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | | Odious Personal Habit | come up with something worth a -1 to reactions |
-10 | | Paranoia |
-4 | | Unattractive | -1 on reaction rolls. |
-8 | | or Ugly | -2 on reaction rolls. |
-16 | | or Hideous | -4 on reaction rolls. |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Counterfeiting/TL H IQ |
4 | | Electronics Operation/TL (Security) A IQ |
4 | | Electronics Repair/TL (Security) A IQ |
4 | | Expert Skill (Computer Security) H IQ |
4 | | Filch A DX |
4 | | Forced Entry E DX |
4 | | Forgery H IQ |
4 | | Gambling A IQ |
4 | | Holdout A IQ |
4 | | Housekeeping E IQ |
4 | | Interrogation A IQ |
4 | | Intimidation A Will |
4 | | Lockpicking/TL A IQ |
4 | | Observation A Per |
4 | | Pickpocket H DX |
4 | | Poisons H IQ |
4 | | Search A Per |
4 | | Shadowing A IQ |
4 | | Slight of Hand H DX |
4 | | Smggling A IQ |
4 | | Stealth A DX |
4 | | Streetwise A IQ |
4 | | Traps/TL A IQ |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skill from Primary Skills list |
1 | | Acting A IQ |
1 | | Area Knowledge (choose area) A IQ |
1 | | Brawling E DX |
1 | | Carousing E HT |
1 | | Connoisseur (choose specialty) A IQ |
1 | | Detect Lies H Per |
1 | | Disguise A IQ |
1 | | Fast-Talk A IQ |
1 | | Games (choose specialty) E IQ |
1 | | Heraldry (Graffiti Tags) A IQ |
1 | | Merchant A IQ |
1 | | Mimicry(Speech) H IQ |
1 | | Savoir-Faire (Orion Syndicate) E IQ |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var. | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Customization
Starfleet normally rejects anyone with a criminal record. A Patron advantage or Secret disadvantage are two ways around this. This makes either Patron or Secret required for members of Starfleet who take the Criminal Past lens.
Money-related disadvantages, like Greed, are rarely important within most Starfleet campaigns. Some GMs may forbid them in their campaigns. Alternately, your GM may reduce their negative costs (move them closer to 0 points).
Frontier/Colony Upbringing
You grew up without the myriad comforts many Federation citizens take for granted.
You spent more time outdoors than indoors. You are comfortable out in the elements and can make do without the infrastructure that most people would be lost without.
Frontier/Colony Upbringing Lens (10 pts is typical)
Advantages |
| | choose to taste |
5 | | Per+1 | 5 pts/lvl: a maximum Perception of 15 allowed for most species |
5 | | Absolute Direction | +3 to Body Sense and Navigation (Sea, Land, or Air) |
2 | | Acute Hearing | Only four levels (2 pts/lvl) allowed for most species |
2 | | Acute Taste and Smell | Only three levels (2 pts/lvl) allowed for most species |
2 | | Acute Touch | Only three levels (2 pts/lvl) allowed for most species |
2 | | Acute Vision | Only two levels (2 pts/lvl) allowed for most species |
5 | | Animal Empathy | Unusual Background required for most species |
1 | | G-Experience (choose G) |
5 | | Plant Empathy | Unusual Background required for most species |
1 | | Temperature Tolerance | Only one level allowed for most species |
|
Disadvantage |
| | choose to taste |
-5 | * | Loner (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | | Low TL | Not allowed for Starfleet officers |
-5 | | Odious Personal Habit | come up with something worth a -1 to reactions |
-5 | * | Phobia (Fire) (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-15 | | Sense of Duty (Animals) |
-15 | | Sense of Duty (Plants) |
-10 | | Struggling | Not allowed for Starfleet officers |
-5 | | Vow (Vegetarianism) |
-5 | | Vow (Save Plants) | Use plant material only if gathered without severe injury to the plant. |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Biology/TL (M-type choose specialty) A IQ | Botany, Ecology, Zoology are appropriate |
4 | | Carpentry E IQ |
4 | | Electrician/TL A IQ |
4 | | Farming/TL A IQ |
4 | | Fishing E Per |
4 | | Gardening/TL E IQ |
4 | | Geography/TL (M-type Physical) H IQ |
4 | | Geology/TL (M-type) H IQ |
4 | | Machinist/TL A IQ |
4 | | Masonry/TL E IQ |
4 | | Mechanic/TL A IQ |
4 | | Naturalist (M-type) H IQ |
4 | | Paleontology (choose specialty)/TL H IQ | Paleobotany and Paleozoology are appropriate |
4 | | Tracking A Per |
4 | | Traps/TL A IQ |
4 | | Veterinary (Animals)/TL H IQ |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skills from Primary Skill list |
1 | | Area Knowledge (choose area) E IQ |
1 | | Animal Handling (Equines) A IQ |
1 | | Armoury (Small Arms)/TL A IQ |
1 | | Beam Weapons/TL (choose specialty) E IQ |
1 | | Boating/TL (choose specialty) A DX |
1 | | Camouflage E IQ |
1 | | Climbing A DX |
1 | | Disguise (Animals)/TL A IQ |
1 | | Driving/TL A DX | Automobile, Construction Equipment, Motorcycle are appropriate |
1 | | Electronics Operations/TL (choose specialty) A IQ | Communications, Science, Sensors are appropriate |
1 | | Electronics Repair/TL A IQ | Communications, Science, Sensors are appropriate |
1 | | Engineer/TL (choose specialty) H IQ | Electrical, Electronics are appropriate. Has prerequisites: Mathematics (Applied) and others depending on specialty. |
1 | | First Aid/TL E IQ |
1 | | Hiking A HT |
1 | | Meteorology/TL A IQ |
1 | | Mimicry (Animal Sounds or Bird Calls) H IQ |
1 | | Navigation/TL (Land) A IQ |
1 | | Packing/TL A IQ |
1 | | Pharmacy (Herbal)/TL H IQ | Naturalist skill is a prerequisite |
1 | | Piloting/TL A DX | Vertol (i.e. aircar) is appropriate |
1 | | Riding (Horse)/TL A DX |
1 | | Scrounging/TL E Per |
1 | | Survival (choose specialty) A Per |
1 | | Swimming E HT |
1 | | Teamster (Equines)/TL A IQ |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Genetically Enhanced
You are a product of highly illegal genetic enhancement.
The Genetically Enhanced Personal Background lens can not be somebody's only Personal Background lens; they will have a Formal or Informal Personal Background lens as well.
You may take one of the Genetic Upgrades from GURPS 4th ed.–Transhuman Space: Changing Times, p. 48, given in the table below. The Star Trek versions do not include Taboo Trait (Unattractiveness or Mental Instability); in fact, they require you to take -20 points worth of Augment disadvantage(s). Additionally, you must take a -20 pts Secret. If your secret is exposed, your Starfleet days are probably over; at the very least you will have to replace the Secret with -40 worth of new disadvantages appropriate to the situation, e.g. a demotion, bad reputation, low status, surgical de-hancments, etc. (reducing your character point total by 20).
Among other things, these upgrades allow you to exceed your species' maximum ability scores: +1 to DX and HT in most cases, +1 to IQ and HT with the Metanoia-Series Upgrade. Outside of this, they don't offer anything you couldn't achieve naturally.
Genetic Upgrade Lenses
Lens | Enhances | Base Lens Cost | Augment Disadvantages | Secret | Total Cost |
Alpha Upgrade | physical ability | 41 pts | -20 pts | -20 pts | 1 pts |
Ishtar Upgrade | cosmetic (some physical) | 33 pts | -20 pts | -20 pts | -7 pts |
Metanoia-Series Upgrade | mental ability | 51 pts | -20 pts | -20 pts | 11 pts |
Siduri Upgrade | cosmetic (some physical) | 44 pts | -20 pts | -20 pts | 4 pts |
Olympian Upgrade | physical abiltiy | 71 pts | -20 pts | -20 pts | 31 pts |
Most augments have about -20 points worth of the disadvantages below. Having less than -20 requires an Unusual Background whose cost is the cost of buying off the disadvantage(s). E.g. an augment with no augment disadvantages would have a 20 point Unusual Background.
Augment Disadvantages
Disadvantages |
-10 | † | Berserker (≤12) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-10 | † | Bloodlust (≤12) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-5 | | Callous |
-10 | | Intolerance (Non-Augments) |
-10 | | Megalomania |
-5 | † | Overconfidence (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-15 | † | Sadism (≤12) | * C.R.: ≤15 -7, ≤12 -15, ≤9 -22, ≤6 -30 |
Customization
If you had yourself genetically enhanced, then consider the Criminal Past Lens. If your parents had you genetically enhanced, then the Rich/Famous Lens would be appropriate.
Mercantile Upbringing
You where involved in the Federation's thriving economy.
The United Federation of Planets boasts the most robust economy in the known galaxy, and you know how take advantage it.
The Contact and Independent Income listed below are 5-point versions; more expensive versions are possible.
Mercantile Upbringing Lens (10 pts is typical)
Advantages |
| | choose to taste |
5 | | Will+1 | 5 pts/lvl: a maximum Will of 15 allowed for most species |
4 | | Attractive | +1 on reaction rolls. |
5 | | Charisma | 5 pts/lvl |
5 | | Claim to Hospitality | e.g. a society of merchants along an important trade route |
4 | | Contact (choose skill) (choose skill) (12) | You've made a somewhat reliable contact with an effective skill of 15. |
1 | | Cultural Familiarity (choose species) | More exotic species cost 2 pts. |
15 | | Empathy | +3 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species. |
5 | | or Sensitive | +1 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species. |
5 | | Fashion Sense |
1 | | Honest Face | +1 when Acting innocent. |
1 | | Independent Income | You get 1%/pt of your starting wealth per month, up to 20% for 20 points |
2 | | Lightning Calculator |
10 | | Voice | +2 to Diplomacy, Fast-Talk, Mimicry, Performance, Politics, Public Speaking, Sex Appeal, Singing, and reaction rolls. |
10 | | Wealth | |
|
Disadvantage |
| | choose to taste |
-5 | | Code of Honor (Professional–merchants) | Not allowed for Starfleet officers |
-5 | * | Compulsive Spending (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-7 | * | Greed (≤15) | * C.R.: ≤15 -7, ≤12 -15, ≤9 -22, ≤6 -30 |
-5 | * | Gluttony (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | * | Miserliness (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-5 | | Workaholic |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Accounting A IQ |
4 | | Diplomacy H IQ |
4 | | Economics A IQ |
4 | | Finance A IQ |
4 | | Law (Contract or Business) A IQ |
4 | | Market Analysis A IQ |
4 | | Merchant A IQ |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skills from Primary Skill list |
1 | | Acting A IQ |
1 | | Administration A IQ |
1 | | Carousing E HT |
1 | | Connoisseur (choose specialty) A IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | Business, High Culture, People, Politics are appropriate |
1 | | Detect Lies H Per |
1 | | Expert Skill (Political Science) H IQ |
1 | | Fast-Talk A IQ |
1 | | Geography/TL (Political) E IQ |
1 | | Heraldry (Corporate Logos) A IQ |
1 | | Language (choose one): Spoken (broken) | This is actually an advantage, not a skill. |
1 | | Language (choose one): Written (broken) | This is actually an advantage, not a skill. |
1 | | Leadership A IQ |
1 | | Mathematics/TL (Statistics) A IQ |
1 | | Politics A IQ |
1 | | Propaganda/TL A IQ |
1 | | Psychology H IQ |
1 | | Savoir-Faire (High Society) E IQ |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Customization
Pair this lens with Well Travelled to represent a free trader.
Wealth and Independent Income are rarely important within most Starfleet campaigns. Some GMs may reduce the cost of these advantages in campaigns were they are of reduced utility. If so, expect that the negative costs of money-related disadvantages will be reduced (moved closer to 0 points) as well.
Psionically Gifted
You have psionic abilities; you may have even developed them somewhat.
The Psionically Gifted Personal Background lens can not be somebody's only Personal Background lens; they will have a Formal or Informal Personal Background lens as well.
Telepathy is the most common psionic ability, but ESP, telekinesis, and others are possible. Unless your species is naturally psionic (e.g. Vulcan telepathy) then you must take an Unusual Background (usually 5 points) in order to have any psionic abilities. This includes advantages like Danger Sense and Empathy.
A psionic ability lens will vary depending on your species and psionic ability. A few examples ares provided below.
Example: Human Empath
While rare, Empathy is a psionic ability that can manifest in species that are not typically psionic.
Example: Human Empath Lens (9 pts)
Advantages |
14 | | Empathy (Telepathy, -10%) |
5 | | Unusual Background (Human psi) | cost is 5 points for most other non-psionic species as well |
19 | | Total Advantages |
|
Disadvantage |
| | one or the other is generally required for most psionic characters: |
-10 | | Code of Honor (Psychic's) | from GURPS Psionic Campaigns, p. 34 |
-10 | | Secret (Psionic) | for psi-gifted individual from non-psionic species that choose to keep their abilities a secret |
-10 | | Total Disadvantages |
|
Point Summary |
19 | | Advantages |
-10 | | Disadvantages |
9 | | Total Character Points |
|
Customization
A Starfleet officer should choose Code of Honor (Psychic's). A villain who takes advantage of others for personal gain should consider Secret (Psionic).
One could replace Empathy (Telepathy, -10%) with the 9 points cheaper Sensitive (Telepathy, -10%), reducing the cost of this lens to 0 points. They could improve Sensitive to Empathy later as part of their character's development.
Example: Human ESPer
Danger Sense is considered a psionic ability in this campaign. This lens represents the cheapest way to acquire it for most species.
Example: Human ESPer Lens (19 pts)
Advantages |
14 | | Danger Sense (ESP, -10%) |
5 | | Unusual Background (Human psi) | cost is 5 points for most other non-psionic species as well |
19 | | Total Advantages |
|
Disadvantage |
| | Code of Honor (Psychic's) not appropriate because Danger Sense is an ability that doesn't effect others |
0 | | Total Disadvantages |
|
Point Summary |
19 | | Advantages |
0 | | Disadvantages |
19 | | Total Character Points |
|
Customization
The above lens assumes someone who simply wants the Danger Sense advantage and has no desire to improve their psionic abilities any further. Someone wanting to develop a full ESPer should make use of the abilities given in GURPS Psionic Powers, pp. 37-43.
Adding Secret (Psionics) for -10 points would be hard to justify, and all but impossible for Starfleet officers who are tested for such abilities.
Example: Vulcan Telepath
This lens is all but obligatory for Vulcans.
Example: Vulcan Telepath Lens (10 pts)
Advantages |
15 | | Vulcan Mind Meld |
| | spend five points on Telepathy Talent or Vulcan Mind Meld Skill and Techniques: |
5 | | Telepathy Talent +1 |
15 | | Total Advantages |
|
Disadvantage |
-10 | | Code of Honor (Psychic's) | from GURPS Psionic Campaigns, p. 34 |
-10 | | Total Disadvantages |
|
Skill and Techniques |
| | spend five points on the Vulcan Mind Meld Skill and Techniques or on the Telepathy Talent advantage: |
1 | | Vulcan Mind Meld IQ/H | The quintessential Vulcan psionic skill. There are others. |
2 | | Alien Species (Human) A | technique to reduce (from -3 to -1 in this case) the off-species penalty for Mind Melding with a Human |
2 | | Universal H | technique to improve the -5 default to Mind Meld with unknown languages |
5 | | Total Primary Skills |
|
Point Summary |
15 | | Advantages |
-10 | | Disadvantages |
5 | | Skills/Techniques |
10 | | Total Character Points |
|
Customization
Since Vulcans are known to have psionic abilities, they may not take Secret (Psionic). A villainous Vulcan need not take Code of Honor (Psychic's). See Vulcan Psionics for more options.
Religious Upbringing
Your philosophical/spiritual beliefs have always been important to you.
You might have little understood spiritual insights, strongly held ethical opinions, and/or experience with the teachings and practices of a particular denomination.
The Vow listed below is a 5-point version; more expensive versions are possible. A 10 point Unusual Background is required for the "supernatural" advantages; a single 10 points Unusual Background gives you access to all of them.
Religious Upbringing Lens (10 pts is typical)
Advantages |
| | choose to taste |
5 | | Will+1 | 5 pts/lvl |
1 | | Autotrance | +2 to contact spirits, etc. |
10 | | Blessed | Requires a 10 pt Unusual Background |
10 | | Channeling | Requires a 10 pt Unusual Background |
5 | | Claim to Hospitality |
5 | | Clerical Investment |
15 | | Empathy | +3 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species. |
5 | | or Sensitive | +1 to Detect Lies, Fortune-Telling, Psychology. Unusual Background required for most species. |
5 | | Higher Purpose | Requires a 10 pt Unusual Background |
1 | | Language (choose one): Spoken (broken) | 2 pts: accented, 3 pts: native |
1 | | Language (choose one): Written (broken) | 2 pts: accented, 3 pts: native |
10 | | Medium | Requires a 10 pt Unusual Background |
|
Disadvantage |
| | choose to taste |
-5 | | Discipline of Faith (Ritualism) |
-5 | * | Honesty (15) | aka Law Abiding. * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-5 | | Odious Personal Habit (Proselytizes) |
-5 | * | Selfless (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-10 | | Pacifism (Cannot Harm Innocents) |
-15 | | Pacifism (Cannot Kill) |
-5 | | Pacifism (Reluctant Killer) |
-15 | | Pacifism (Self-Defense Only) |
-30 | | Pacifism (Total Nonviolence) |
-5 | * | Truthfulness (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | | Vow (choose one) | e.g. vegetarianism, chastity |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Meditation H Will |
4 | | Occultism A IQ |
4 | | Philosophy (choose specialty) H IQ |
4 | | Public Speaking A IQ |
4 | | Religious Ritual (choose specialty) H IQ |
4 | | Theology (choose specialty) H IQ |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skills from Primary Skill list |
1 | | Autohypnosis H Will |
1 | | Dreaming H Will |
1 | | Esoteric Medicine H Per |
1 | | Fortune-Telling (choose specialty) A IQ | This is mere cold reading, not a supernatural ability |
1 | | Hypnotism H IQ |
1 | | Mind Block A Will |
1 | | Psychology H IQ |
1 | | Sociology H IQ |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var. | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Rich/Famous
You have lived in the lap of luxury.
You've enjoyed the life of the idle rich. You may be petulant princess or philanthropist playboy, but you've never had to work hard and are used to getting what you want.
Rich/Famous Lens (10 pts is typical)
Advantages |
| | choose to taste | multiple Contacts or Cultural Familiarities are allowed |
10 | | HT+1 | 10 pts/lvl |
4 | | Attractive | +1 on reaction rolls. |
12 | | or Beautiful/Handsome | +2 on reaction rolls (+4 opposite sex). |
5 | | Claim to Hospitality | e.g. all the other glitterati |
4 | | Contact (choose skill) (choose skill) (12) | You've made a somewhat reliable contact with an effective skill of 15. |
1 | | Cultural Familiarity (choose species) | More exotic species cost 2 pts. |
5 | | Fashion Sense |
1 | | Independent Income | You get 1%/pt of your starting wealth per month, up to 20% for 20 points |
5 | | Pitiable |
1 | | Reputation (+1 from sycophantic fans) | 5 pts: x1/2 (large class), x1/2 (sometimes, ≤10) = 1.25 pts/+1 reaction (round down). Maximum bonus; +4 for 5 pts. |
10 | | Wealth |
|
Disadvantage |
| | choose to taste |
-3 | | Fatigue Points-1 |
-5 | | Basic Speed-1 |
-5 | | or Basic Move-1 |
-5 | * | Bad Temper (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-5 | * | Bully (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-5 | | Chummy | -1 to IQ based skills when alone. |
-5 | * | Compulsive Carousing (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | * | Compulsive Generosity (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | * | Compulsive Spending (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | * | Gluttony (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-4 | | Intolerance (choose common species) | -3 uncommon, -2 rare, -1 very rare species |
-10 | | or Intolerance (all other species) |
-10 | | Laziness |
-10 | | Jealousy |
-7 | * | Lecherousness (≤15) | * C.R.: ≤15 -7, ≤12 -15, ≤9 -22, ≤6 -30 |
-5 | * | Overconfidence (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-1 | | Overweight |
-3 | | or Fat |
-5 | | or Very Fat |
-2 | | Reputation (-1 from your bad behavior) | -5 pts: x1/2 (large class), x1/2 (sometimes, ≤10) = -1.25 pts/11 reaction (round down). Maximum penalty; -4 for -5 pts. |
-5 | * | Selfish (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | | Stubbornness |
-5 | * | Xenophilia (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Carousing E HT |
4 | | Current Affairs/TL (choose specialty) E IQ | High Culture, People, Popular Culture, Travel are appropriate |
4 | | Public Speaking A IQ |
4 | | Savoir-Faire (High Society) E IQ |
4 | | Sex Appeal A HT |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skills from Primary Skill list |
1 | | Acting A IQ |
1 | | Connoisseur (choose specialty) A IQ |
1 | | Dancing A DX |
1 | | Erotic Art A DX |
1 | | Makeup/TL E IQ |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var. | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Customization
This lens pairs will with Well Travelled and any of the Formal Personal Background lenses.
Wealth and Independent Income are rarely important within most Starfleet campaigns. Some GMs may reduce the cost of these advantages in campaigns were they are of reduced utility. If so, expect that the negative costs of money-related disadvantages will be reduced (moved closer to 0 points) as well.
Starfleet Brat
You're a Starfleet legacy.
You grew up in and around Starfleet. You weren't raised on a starship (that's not allowed), but spent time in planet-side Starfleet facilities and possibly Starbases.
Starfleet Brat Lens (10 pts is typical)
Advantages |
| | choose to taste |
20 | /lvl | IQ+1 | 20 pts/lvl |
10 | | 3D Spatial Sense | +3 to Body Sense and Navigation (Sea, Land, or Air); +1 to Piloting; +2 to Aerobatics, Free Fall, and Navigation (Space) |
1 | | Cultural Familiarity (choose species) | More exotic species cost 2 pts. |
2 | | Fearlessness 1 | 2 pts/lvl |
5 | | Fit | Part of the Starfleet Officer Template |
1 | | G-Experience (choose G) | 1 pt/gravity field or 10 pts experience in all gravity fields |
5 | | Improved G-Tolerance | 0.3G increments; or 10 pts for 0.5G increments [B60, 350] |
1 | | Language (choose one): Spoken (broken) | 2 pts: accented, 3 pts: native |
1 | | Language (choose one): Written (broken) | 2 pts: accented, 3 pts: native |
1 | | Penetrating Voice | +3 to be heard; +1 for surprise Intimidation. |
|
Disadvantage |
| | choose to taste |
-5 | /lvl | Perception-1 | 5 pts/lvl |
-5 | /lvl | Will-1 | 5 pts/lvl |
-5 | * | Honesty (15) | aka Law Abiding* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-5 | | Overconfidence |
-5 | * | Obsession (15) | E.g you must become a ship's counselor, chief engineer, starship captain…* C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
-15 | | Sense of Duty (Federation) | Part of the Starfleet Officer Template |
-5 | | Workaholic |
-5 | * | Xenophilia (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Savoir-Faire (Military) E IQ |
| | any Academic Upbringing Primary Skill: |
4 | | Anthropology/TL (choose specialty) H IQ |
4 | | Archaeology/TL H IQ |
4 | | Astronomy/TL H IQ |
4 | | Biology (choose specialty)/TL VH IQ |
4 | | Chemistry/TL H IQ |
4 | | Computer Programming/TL H IQ |
4 | | Economics H IQ |
4 | | Expert Skill (choose specialty)/TL H IQ | Choose this if none of the other GURPS skills are appropriate. Example specialties: Epidemiology, Hydrology, Political Science, Xenology. |
4 | | Geography/TL (choose specialty) H IQ |
4 | | Geology/TL (choose specialty) H IQ |
4 | | History (choose specialty) H IQ |
4 | | Law (choose specialty) H IQ |
4 | | Linguistics H IQ |
4 | | Literature H IQ |
4 | | Mathematics/TL (choose specialty) H IQ |
4 | | Metallurgy/TL H IQ |
4 | | Meteorology/TL (choose specialty) A IQ |
4 | | Paleontology/TL (choose specialty) H IQ |
4 | | Philosophy (choose specialty) H IQ |
4 | | Physics/TL (choose specialty) VH IQ |
4 | | Physiology/TL (choose species) VH IQ |
4 | | Psychology/TL (choose species) H IQ |
4 | | Research/TL A IQ |
4 | | Sociology (choose species) H IQ |
4 | | Theology (choose specialty) H IQ | Comparative specialty is appropriate. |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skill from Primary Skill list |
1 | | Cartography/TL A IQ |
1 | | Computer Operation/TL E IQ |
1 | | Connoisseur (choose specialty) A IQ | Literature specialty. |
1 | | Current Affairs/TL (choose specialty) E IQ | Headline News is appropriate. |
1 | | Electronics Operation/TL (Communication or Scientific) A IQ |
1 | | Engineer/TL (choose specialty) H IQ | Has prerequisites: Mathematics (Applied) and others depending on specialty.) |
1 | | Free Fall A DX |
1 | | Hazardous Materials/TL (choose specialty) A IQ |
1 | | Spacer/TL E IQ |
1 | | Speed Reading A IQ |
1 | | Vacc Suit/TL A DX |
1 | | Writing A IQ |
| | any Atheltic Upbringing Primary Skill: |
1 | | Acrobatics H DX |
1 | | Bicycling E DX |
1 | | Climbing A DX |
1 | | Combat Sport var DX | Can be chosen for any combat skill. (Allows you to use the non-sport version at -3.) |
1 | | Jumping E DX |
1 | | Running A HT |
1 | | Skating H HT |
1 | | Skiing H HT |
1 | | Sport (choose specialty) A DX |
1 | | Swimming E HT |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Customization
Starfleet officers will find there is overlap with this lens and their Starfleet Officer Template. You could take this as an indication that such abilities are especially appropriate and you'll with additional points in them. (Just do not make the mistake of having the same ability listed twice on your character sheet.)
Survivor
You escaped from a fairly hopeless existence.
Getting off your home-world was the best thing that ever happened to you. While the experience sharpened you in some ways, it also took its toll on you mentally and/or physically.
Survivor Lens (10 pts is typical)
Advantages |
| | choose to taste |
5 | | Per+1 | 5 pts/lvl: a maximum Perception of 15 allowed for most species |
2 | | Acute Hearing | Only four levels (2 pts/lvl) allowed for most species |
2 | | Acute Taste and Smell | Only three levels (2 pts/lvl) allowed for most species |
2 | | Acute Touch | Only three levels (2 pts/lvl) allowed for most species |
2 | | Acute Vision | Only two levels (2 pts/lvl) allowed for most species |
15 | | Combat Reflexes |
15 | | Danger Sense | Unusual Background required for most species. |
25 | | Extra Attack |
1 | | G-Experience (choose G) |
2 | | Hard to Kill |
2 | | Hard to Subdue |
1 | | Night Vision | Only two levels (1 pt/lvl) allowed for most speices |
5 | | Pitiable |
1 | | Temperature Tolerance 1 | Only one level allowed for most species |
|
Disadvantage |
| | choose to taste |
-25 | | Dead Broke | Not allowed for Starfleet officers |
-15 | | or Poor | Not allowed for Starfleet officers |
-5 | | Flashbacks |
-5 | | Light Sleeper |
-5 | * | Loner (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-5 | | Low TL | Not allowed for Starfleet officers |
-5 | * | Nightmares (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-10 | | Paranoia |
-5 | * | Post Combat Shakes (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-4 | | Unattractive | -1 on reaction rolls. |
-8 | | or Ugly | -2 on reaction rolls. |
-16 | | or Hideous | -4 on reaction rolls. |
-5 | | Unfit | -1 to HT; lose FP at x2 rate |
-15 | | or Very Unfit | -2 to HT; lose FP at x2 rate; recover FP at x1/2 rate |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Area Knowledge (choose area) A IQ |
4 | | Brawling E DX |
4 | | Fast-Talk A IQ |
4 | | Observation A Per |
4 | | Panhandling E IQ |
4 | | Scrounging/TL E Per |
4 | | Stealth A IQ |
4 | | Urban Survival A Per |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skills from Primary Skill list |
1 | | Axe/Mace A DX |
1 | | Beam Weapons/TL (choose specialty) E IQ |
1 | | Broadsword A DX | To wield a light club |
1 | | Filch A DX |
1 | | Forced Entry E DX |
1 | | Knife E DX |
1 | | Lockpicking A IQ |
1 | | Search A Per |
1 | | Shortsword A DX | To wield a baton |
1 | | Spear A DX |
1 | | Staff A DX |
1 | | Streetwise A IQ |
1 | | Survival (choose specialty) A Per |
1 | | Two-Handed Axe/Mace A DX |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var. | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Well Travelled
You never stayed in one place for very long.
For whatever reason, you've managed to see more of the galaxy than most. Along the way, you made yourself useful aboard interstellar spacecraft.
Well Travelled Lens (10 pts is typical)
Advantages |
| | choose to taste | multiple Contacts, Cultural Familiarities, G-Experiences, and Languages are appropriate |
5 | | Absolute Direction | +3 to Body Sense and Navigation (Sea, Land, or Air) |
10 | | or 3D Spatial Sense | +3 to Body Sense and Navigation (Sea, Land, or Air); +1 to Piloting; +2 to Aerobatics, Free Fall, and Navigation (Space) |
4 | | Contact (choose skill) (9) | You've made an usually reliable contact with an effective skill of 15. |
1 | | Cultural Familiarity (choose species) | More exotic species cost 2 pts. |
1 | | G-Experience (choose G) | 1 pt/gravity field or 10 pts for experience in all gravity fields |
5 | | Improved G-Tolerance | 0.3G increments; or 10 pts for 0.5G increments [B60, 350] |
1 | | Language (choose one): Spoken (broken) | 2 pts: accented, 3 pts: native |
1 | | Language (choose one): Written (broken) | 2 pts: accented, 3 pts: native |
|
Disadvantage |
| | choose to taste |
-5 | | Chummy |
-5 | * | Curious (≤12) | * C.R.: ≤15 -2, ≤12 -5, ≤9 -7, ≤6 -10 |
-4 | | Intolerance (choose common species) | -3 uncommon, -2 rare, -1 very rare species |
-5 | * | Xenophilia (≤15) | * C.R.: ≤15 -5, ≤12 -10, ≤9 -15, ≤6 -20 |
|
Skills |
| | Primary Skills – choose one at 4 points or two at 2 points |
4 | | Area Knowledge (choose area) A IQ |
4 | | Current Affairs/TL (Travel) E IQ |
4 | | Electronics Operation/TL (choose specialty) A IQ | Communications, Sensors are appropriate |
4 | | Navigation/TL (Space) A IQ |
4 | | Piloting (High-Performance Spacecraft)/TL A DX |
4 | | Spacer/TL E IQ |
4 | | Total Primary Skills |
|
| | Secondary Skill – choose three |
1 | | any skills from Primary Skill list |
1 | | Armoury (Force Shilds)/TL A IQ |
1 | | Astronomy/TL H IQ |
1 | | Cartography/TL A IQ |
1 | | Current Affairs/TL (choose specialty) E IQ |
1 | | Driving/TL A DX | Automobile, Motorcycle are appropriate |
1 | | Electronics Operation/TL (Force Shields) A IQ |
1 | | Electronics Repair/TL (choose specialty) A IQ | Communications, Computers, Sensors are appropriate |
1 | | Engineer/TL (Starships) H IQ | Has prerequisite: Mathematics (Applied) |
1 | | Expert Skill (Xenology) H IQ |
1 | | Free Fall A DX |
1 | | Geography/TL (Political) E IQ |
1 | | Law (Interstellar) H IQ |
1 | | Mechanic/TL (Starships) A IQ |
1 | | Piloting (VERTOL)/TL A DX | i.e. an aircar |
1 | | Shiphandling/TL (Starship) H IQ |
1 | | Vacc Suit/TL A DX |
3 | | Total Secondary Skills |
|
| | Background Skills |
| | – choose one |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
|
| | – choose two |
1 | | Area Knowledge (choose specialty) E IQ | Planet (or Interplanetary State if you're well travelled) are appropriate. See the Area Knowledge Specialties tab below. |
1 | | Computer Operation/TL E IQ |
1 | | Current Affairs/TL (choose specialty) E IQ | See the Current Affairs Specialties tab below. |
1 | | Driving/TL (choose specialty) A DX | Automobile or Motorcycle are appropriate |
| | or Piloting/TL (choose specialty) A DX | VERTOL (for a Blade-Runner-esque aircar) is appropriate |
1 | | Hobby (choose specialty) E DX or IQ | or a suitable substitute, e.g. Artist, Games, Gardening, Musical Instrument, Poetry, a Sport, etc. Combat Art and Combat Sport skills are okay, but no pure combat skills. See Hobby Specialties tab below. |
1 | | Housekeeping E IQ | to clean up after yourself, *wink* *wink*. |
3 | | Total Background Skills |
|
Point Summary |
var. | | Ads/Perks/TL/Languages/Cultural Familiarity |
var | | Disads/Quirks |
10 | | Skills/Techniques |
var. | | Total Character Points |
|
Customization
Pair this lens with Mercantile to to represent a free trader. Pair this lens with Rich/Famous to give a wealthy character some interesting experience.
Area Knowledge Specialties [B177 and House Rules]
Star Trek equivalents for GURPS area classes [B176] are listed below. There is generally a -2 penalty to recall information for each level of class difference. Or, for information beyond your area, a standard long distance penalty [B241] might be more apporpriate.
- Neighborhood
- The neighborhood where you grew up
- Your living quarters, work environment, and social meeting places where you are stationed
- Village or Town
- The village or town where you grew up
- The starship you are stationed on
- The start-up colony or outpost where you are stationed
- City
- The city where you grew up
- The starbase you are stationed on
- The small colony or large outpost where you are stationed
- Barony, County, Duchy, or Small Nation
- The stomping grounds where you grew up
- The established colony world where you are stationed
- Large Nation
- The local geographic region where you grew up
- The self-governing colony where you are stationed
- Planet
- The world where you grew up, including its moons, orbital stations, and in-system colonies
- The home world, or colony world that effectively has home world status, where you are stationed
- Interplanetary State
- The region where you grew up or that you currently patrol, made up of several sectors. All these region choices include basic familiarity (but not necessarily expertise) with the Human, Vulcan, Andorian, and Tellarites races. Appropriate choices for Federation citizens are:
- The Old Frontier Region--towards the alpha quadrant/galactic core, includes the border with the Gorn Hegemony and unexplored space
- The Saga Region--toward the galactic core, includes all of the border with the Romulan Star Empire
- The Corporate Region--toward the beta quadrant, includes the Orion homeworld and the common border with the Klingon and Romulan Star Empires
- The Phoenix Region--towards the galactic rim, includes all of the border with the Klingon Empire
- The Sagittarius Region--toward the alpha quadrant/galactic rim, includes the border with the Tholian Assembly and the Kzinti Hegemony
- Galaxy
- All of Federation Space and what we know of the Klingon Empire, the Romulan Star Empire, the Tholian Assembly, the Kzinti Hegemony, and the Gorn Hegemony
Current Affairs Specialties [B186]
Choose from: Business, Headline News, People, Politics, Popular Culture, Regional, Science & Technology, Sports, or Travel.
Hobby Specialties [B200]
For a list of Star Trek appropriate recreational activities, sports, and games, see the Memory Alpha article on recreational activities.
Piloting and Driving Specialties
...as long as you're using thrust as lift in order to stay aloft, then you're using areospace. Once you're staying aloft because you've achieved (or exceeded) orbital velocity, you're piloting a spaceship. In the same way, if you're achieving lift by an airfoil, then you're flying an aircraft--Lord Carnifex: Steve Jackson Games Forums - Is Piloting (Aerospace) only good for atmospheric flight?
This house rule is clears up confusion concerning the various Piloting specialties and atmospheric flight.
Pilot/TL You must specialize.
DX/Average
IQ-6 and Special
The Piloting skill and a list of specialties are given on p. B214. GURPS Spaceships p. 40 has this to say about atmospheric flight:
Spacecraft with wings … or if streamlined and with acceleration greater than local gravity, can fly in an atmosphere.
Use the rules on p. B466 for air travel. Use Piloting (Aerospace) skill rather than their normal spaceship operation skill.
Two Piloting specialties come up frequently in a Star Trek campaign: Contragravity (an ultra-tech replacement for Aerospace) and High-Performance Spacecraft. The vehicle type and where/how it is being flown determine which Piloting specialization is appropriate.
Piloting Specialties and What Vehicle Under What Circumstances They’re Good For
Listings in italics occur routinely in Star Trek campaigns.
- Piloting (Contragravity)
- Shuttlecraft maneuvering surface-to-orbit
- Fighters maneuvering and not engaged in combat maneuvers
- Fighters maneuvering in trace or no atmosphere and engaged in combat maneuvers
- Aircars (except for primitive (TL9) models)
- Hoverbikes (except for primitive (TL9) models)
- Hovercars (except for primitive (TL9) models)
- Piloting (High-Performance Spacecraft)
- Starships in orbit and in open space
- Shuttlecraft in orbit and in open space
- Fighters in open space and not engaged in combat maneuvers
- Piloting (VERTOL)
- Starship maneuvering surface-to-orbit (e.g. an emergency surface landing, which uses thrusters)
- Primitive (TL9) Aircars
- Piloting (High-Performance Airplane)
- Fighters in atmosphere engaged in combat maneuvers
Vehicles and What Piloting Specialties Are Used to Fly Them
Listings in italics occur routinely in Star Trek campaigns.
- Aircars, Hoverbikes, and Hovercars
- Most models - use Piloting (Contragravity) (some vehicles will have a Driving (Automobile or Motorcycle) option)
- Primitive (TL9) models - use Piloting (VERTOL) (some vehicles will have a Driving (Automobile or Motorcycle) option)
- Fighters
- Combat Maneuvers in Atmosphere - use Piloting (High-Performance Airplane)
- Combat Maneuvers in Trace or No Atmosphere - use Piloting (Contragravity)
- Non-Combat Maneuvers - use Piloting (Contragravity)
- Travel Surface to Orbit - use Piloting (Contragravity)
- Travel Orbit to Open Space - use Piloting (High-Performance Spacecraft)
- Shuttlecraft
- Maneuvers - use Piloting (Contragravity)
- Travel Surface to Orbit - use Piloting (Contragravity)
- Travel Orbit to Open Space - use Piloting (High-Performance Spacecraft)
- Starships
- Travel Surface to Orbit - use Piloting (VERTOL)
- Travel Orbit to Open Space - use Piloting (High-Performance Spacecraft)
- Maneuvers in Open Space - use Piloting (High-Performance Spacecraft)
Driving/TL You must specialize.
DX/Average
DX-5 or IQ-5
Less wealthy individuals, enthusiasts, eccentrics, or lower tech level communities might drive groundcars instead of aircars. Others might use them as back-up vehicles. They are significantly cheaper.
Common Driving Specialties
- Automobile
- Motorcycle