Vulcans
The Vulcans are a humanoid species widely known for their logical minds and stoic culture. Hailing from the planet Vulcan, the Vulcans were instrumentally responsible for the founding of the United Federation of Planets. --Vulcan - Memory Alpha
Externally, Vulcans are generally similar to Humans, the chief exceptions being the Vulcans' notably arched and upswept eyebrows and distinguished external ear structure, the top of which tapers into a clearly defined point.
Vulcans are known for their contributions to science. Most Vulcans in Starfleet are in the Science Division.
Vulcan Template (8/2 pts)
Male | Female | |
Social Background |
0 | | 0 | | Cultural Familiarity (Vulcan) |
0 | | 0 | | Language (Vulcan--native) |
0 | | 0 | | total |
|
Attribute Modifiers |
21 | | 12 | | ST +7/+4 | ST is ±3 points/level; ST 17/14 is Vulcan average |
21 | | 12 | | total |
|
Secondary Characteristic Modifiers |
5 | | 5 | | Basic Speed +0.25 | Basic Speed 5.25 Vulcan average |
-4 | | -3 | | HP -7/-5 | HP is ±0.6 points/level, round up; HP 10/9 is Vulcan average |
1 | | 2 | | total |
|
Advantages |
2 | | 2 | | Acute Hearing +1 | Hearing 11/11 Vulcan average |
| | 2 | | Acute Taste/Smell +1 | Taste/Smell 10/11 Vulcan average |
2 | | 2 | | Extended Lifespan | twice human |
5 | | 5 | | Fit | Also part of the Starfleet Officer Template. |
5 | | 5 | | Telepathy Talent |
1 | | 1 | | Perk: Inner eyelid | see Vulcan Inner Eyelid advantage |
15 | | 17 | | total |
|
Disadvantages |
-0 | | -0 | | Vow: Vegetarianism | in Federation society, this is a feature, not a disadvantage |
-30 | | -30 | | Vulcan Devotion to Logic | see "Vulcan Dvtn. Logic" tab below |
-30 | | -30 | | total |
|
Skills |
1 | | 1 | | Meditation H Will | Required for all Vulcans with Devotion to Logic |
1 | | 1 | | total |
|
Point Summary |
21 | | 12 | | Attributes |
1 | | 2 | | Secondary Characteristics |
15 | | 17 | | Advantages/Perks |
-30 | | -30 | | Disadvantages/Quirks |
1 | | 1 | | Skills |
8 | | 2 | | TOTAL |
Common Traits
While not part of the Vulcan Template, there are traits that are associated with Vulcans, more so than other species. An exception is Cultural Familiarity (Human) and Language (English—accented), which are common to most spacefaring non-Human Federation species. Those in blue are exclusive to Vulcans.
Common Traits
Male ♂ | Female ♀ | |
Advantages |
+5 | /lvl | +5 | /lvl | Basic Speed +0.25 | up to 7.00 Basic Speed |
1 | | 1 | | Cultural Familiarity (Human) | Cultural Familiarity (Human) is ubiquitous within the Federation. |
6 | | 6 | | Language (English—native) | 4 points if you have a Vulcan accent and reading/writing penalties. (B24) |
2 | | 2 | | Acute Hearing +1 | up to Per+5 |
| | 2 | | Acute Taste/Smell +1 | up to Per +4/+5 male/female |
5 | /lvl | 5 | /lvl | Vulcan Intellect Talent | Autohypnosis, Body Control, Meditation, Mental Strength, and Mind Block. (The Trained By A Master or Weapon Master prerequisite for Body Control and Mental Strength are waived for Vulcan's with Vulcan Intellect Talent.) Alternative Benefit: Can negate -1/level of Time Spent (B346) penalties in matters of pure logic. |
15 | | 15 | | Vulcan Mind Meld | The basis of Vulcan empathic/telepathic abilities. 15 points for the first level, there are higher levels. |
1 | | 1 | | Unusual Training (Vulcan Nerve Pinch) | A perk that lets you attempt the Vulcan Nerve Pinch without having the prerequisites. |
Disadvantages |
-10 | | -10 | | Clueless | penalties stack with Vulcan Devotion to Logic |
-10 | | -10 | | Code of Honor (Psionics) | all but required for Vulcans in Starfleet |
-10 | * | -10 | * | Honesty (i.e. Law Abiding) (≤12) | ≤6 -20, ≤9 -15, ≤12 -10, ≤15 -5 |
-10 | | -10 | | No Sense of Humor | this can result in a -2 reaction penalty |
-5 | | -5 | | Oblivious | penalties stack with Vulcan Devotion to Logic |
-5 | * | -5 | * | Truthfulness (≤12) | ≤6 -10, ≤9 -7, ≤12 -5, ≤15 -2; prohibits you from lying by omission, -5 to actually lie |
Skills and Techniques |
1 | | 1 | | Vulcan Mind Meld H IQ | The quintessential Vulcan psionic skill. There are others. |
2 | | 2 | | Vulcan Nerve Pinch (Pressure Secrets) H | can default to IQ-3 with Unusual Training (Vulcan Nerve Pinch) perk |
|
Features
GURPS Character Sheet Program Downloads
Vulcan Strength
Vulcan - Memory Alpha, the Star Trek Wiki claims Vulcans are three times stronger than Humans, which implies an average of ST 17/14 for males/females. Reducing Hit Points by -7/-5 brings Vulcan average HP back to 10/9. As hit points reflect your mass more than your strength, this reducion in hit pionts seemed the proper thing to do.
Vulcan Devotion to Logic [-30 pts]
Vulcans take devotion to logic to such an extreme, they become unacquainted with emotion. This makes it difficult for them to succeed in endeavors that rely, in whole or in part, on processing emotions.
It is a misconception that Vulcans do not experience emotions—a misconception that Vulcans themselves perpetuate. The truth is Vulcans are plagued by powerful negative emotions, but they keep them suppressed with regular meditation.
Vulcan Devotion to Logic
-15 | | Socially Awkward | |
-10 | | Vulcan Emotions | |
-5 | | Secret (has emotions) | |
-30 | | TOTAL |
Socially Awkward
The inability of Vulcans to process emotions can render them socially inept. They have a -3 to rolls requiring any emotional sensitivity, including Acting, Carousing, Criminology, Detect Lies, Diplomacy, Enthrallment, Fast-Talk, Interrogation, Leadership, Merchant, Politics, Psychology, Savoir-Faire, Sex Appeal, Sociology, and Streetwise. This can be described in two ways.
- Anti-Talent 3 (GPU3:Talents, p. 20): 15 points/level, -33%(can learn the skills), -33%(no reaction penalty) = -5 points/level
- Low Empathy: -20 points, -25%(can take Empathy, Clueless, Oblivious) = -15 points.
The list of 16 skills that Vulcans struggle with are taken from the Low Empathy description (B142).
Vulcan Emotions
The disadvantages below, which ones specifically will be determined by external stimulation and individual personality, manifest whenever a Vulcan goes more than a day without successfully meditating for 30 minutes. Time Spent modifiers (B346) can be applied. Repeated attempts can be made at no penalty if previous attempts fail, but each attempt takes the full allotted time. An exception is an attempt to instantaneously (a single Concentrate maneuver) regain your composure at a -10 penalty; if you fail that Meditation roll, your subsequent attempts must be for at least 3 minutes, no more than a -9 penalty.
Vulcan Emotions
-10 | † | Bad Temper | (≤6) [-20], (≤9) [-15], (≤12) [-10], (≤15) [-5] |
-10 | † | Berserk | (≤6) [-20], (≤9) [-15], (≤12) [-10], (≤15) [-5] |
-10 | † | Bloodlust | (≤6) [-20], (≤9) [-15], (≤12) [-10], (≤15) [-5] |
-10 | † | Jealousy | (≤6) [-20], (≤9) [-15], (≤12) [-10], (≤15) [-5] |
-5 | † | Obsession | (≤6) [-10], (≤9) [-7], (≤12) [-5], (≤15) [-2] |
-10 | | Paranoia |
The longer a Vulcan goes without meditation, the further they decline.
Mitigating [B112] Emotions with Meditation
Time Without Meditating | Disadvantages Points Gained | Mitigator Factor | Point Cost |
one day | -10 total | -60% | -4 |
one week | -20 total | -65% | -3.5 additional |
one month | -30 total | -70% | -3 additional |
| | | -10 (-10.5 rounded up (B101)) |
Once every seven years or so, regular meditation fails to mitigate Vulcan Emotions. This is known as pon farr — a Vulcan must mate, or die.
Secret (has emotions)
A Vulcan who too often displays emotion will be ostracized from Vulcan society. The consequences would be a negative reputation: -4 Reaction (-20 pts) from Vulcans (×1/2, large class of people) who will sometimes (⋜10) recognize you (×1/2) = -5 points. I.e. a Vulcan that doesn't suppress their emotions will have to convert their Secret to -4 Reputation.
Vulcan Inner Eyelid (1 pt)
Based off the 5 character point Protected Vision advantage [B78]. The Vulcan inner eyelid protects them from bright light, but does not confer the ability to adjust quickly to low light levels. After exposure to blinding light, a Vulcan will only be blind for several minutes (Takes Extra Time: minutes, -80%). This limitation reduces the cost of the Protected Vision advantage down to 1 character point.
Vulcan Weakness to Nitrous Oxide, N2O
A few minutes exposure to Nitrous Oxide, aka laughing gas, will render a Vulcan unconscious.
Vulcan Weakness to Trellium-D
A few hours exposure to Trellium-D, a mineral used as insulation against Delphic Expanse anomalies, will render a Vulcan insane, eventually killing them.
Code of Honor (Psychic’s) [-10 points]
Starfleet instills this Code of Honor into its trained empaths/telepaths. Think of it as a Hippocratic Oath for telepaths. (It comes from GURPS: Psionic Campaigns, p. 34.)
- Never use your psi solely for personal gain.
- Never harm another person with your psi except in self-defense.
- Never psionically invade another person’s privacy (including eavesdropping) without his knowledge.
Meditation Skill
IQ/Hard
Will-6 or Autohypnosis-4
Chakotay mandated that B'Elanna Torres take meditation lessons from Tuvok, after she destroyed The Doctor's holographic camera.--Meditation - Memory Alpha
The Meditation skill's abilities are defined qualitatively on p. B207. This house rule adds additional, more quantitative aspects.
Calm the emotions: You can suppress an emotion that you regard as irrational and destructive, such as an Addiction, Phobia or awe for an overwhelmingly beautiful alien. It does not apply to self-imposed, mental disadvantages as you regard them as rational. This only delays the emotion for as long as you maintain a meditative state. The GM may require additional rolls against Meditation skill at appropriate moments to keep your emotions suppressed against an ongoing stimulus. Against some stimuli, this may actually be a contest of skills.
Control the mind: You can reduce your pain levels (B428): eliminate Moderate Pain, reduce Severe Pain to Moderate Pain and Terrible Pain to Severe Pain. This effect lasts for as many hours as your margin of success, after which a repeated attempt is allowed at no penalty.
Relax the body: You can slow your metabolism, consuming food, water and air at half the normal rate. More usefully: HT rolls to resist poison, for Bleeding (if used, B420), lingering through a mortal wound (B423) or Natural Recovery (B424) are at +1. To make use of this ability you may do nothing except speak softly and eat. This effect lasts for as many hours as your margin of success, after which a repeated attempt is allowed at no penalty.
You must be conscious and meditating to enjoy these benefits unless you make a successful roll against Dreaming skill (B188). Exception: Natural Recovery allows the +1 even if you fall asleep.
My thanks to Matthew Greet, aka warmachine, for this houserule: Steve Jackson Games Forums - View Single Post - Meditation: Is it just a Flavour Skill now?