CHARACTER CREATION

Character Creation United Federation of Planets Emblem

Integrity

Starfleet Academy grounds

As a member of a landing party, you will be part of a team assembled to perform missions on planet surfaces and other starships. These will be missions of exploration, first contact, diplomacy, scientific research, and even combat.--Memory Alpha "Away Team"

While none of these lenses is required, their adoption will result in a noble (Hero Lens) and well rounded (Action and Adventurer Lenses) character. Use them as is, or pick and choose only the bits you like.

Hero

You use your powers and skills for the greater good out of a desire to preserve life, help people, and otherwise "do the right thing”.

The Hero Lens is optional; it contains good-guy mental disadvantages appropriate for any genre. Note: you may not get points for disadvantages that overlap. E.g. You may not take both Pacifism (Cannot Kill) and Vow (Never Take A Life)

Several of these disadvantages are forbidden to Starfleet officers because their effects are already included as part of the Starfleet Officer Template. E.g. Because Starfleet officers have Sense of Duty (Federation), which is at least an "entire race", they may not also take Sense of Duty (team), which is a small group, all of whom are members of the Federation.

Hero Lens (-20 pts)
Disdvantages
choose -20 points from among:
-15 Charitable
-15 Code of Honor (Hero's) see below
-5 Code of Honor (Professional) not available to Starfleet officers
-10 Code of Honor (Soldier’s)
-5 Compulsive Generosity
-5 Guilt Complex make sure you are willing to role-play the consequences!
-10 Honesty a better name for this disadvantage would be "Law-Abiding"
-10 Pacifism (Cannot Harm Innocents)
-15 Pacifism (Cannot Kill) be willing to pay the consequences should you feel responsible for a death; not allowed for Command nor Security officers
-5 Pacifism (Reluctant Killer) be willing to pay the consequences should you kill a recognizable person
-15 Pacifism (Self-Defense Only)
-5 Selfless
-2 Sense of Duty (Individual) not available to Starfleet officers
-5 Sense of Duty (Small Group) not available to Starfleet officers
-10 Sense of Duty (Large Group) not available to Starfleet officers
-15 Sense of Duty (Entire Race) not available to Starfleet officers
-20 Sense of Duty (Every Living Being)
-5 Truthfulness remember, this even prohibits you from lying by omission.
-10 Vow (Never Take A Life)
-10 Vow (Protect the Innocent)
-5 Vow (Uphold the Law)
-20 total

† Self Control Numbers

These disadvantages offer a chance to resist. The listed cost of the disadvantages assumes a self control number 12, i.e. if you roll a 12 or less on three dice you are able to resist your disadvantage (although you never have to resist if you don't want to). The self control number and cost of these disadvantage can be modified as follows:

How often do you resist?Roll to ResistCost Factor
You resist quite rarelyroll of 6 or less2 x listed cost
You resist fairly oftenroll of 9 or less1.5 x listed cost
You resist quite oftenroll of 12 or lesslisted cost
You resist almost all the timeroll of 15 or less0.5 x listed cost

Code of Honor (Hero's) Disadvantage (-15 pts)

This is based on the Three Laws of Super-Heroics laid out in DC's Shadowpact team.

The Hero's Code of Honor is made up of the three rules:
  1. The lives and safety of innocent bystanders will always be protected.
  2. The lives and safety of you (the hero) and members of your team will be protected to the extent that it does not conflict with the First Rule.
  3. The lives and safety of all opponents will be protected to the extent that it doesn't conflict with the first two Rules.
Species Templates
(var.)
Background Lenses
(10 pts)
Officer Templates
(36 pts)
Degrees Lenses
(12 pts)
Extracurricular Activities
(8 pts)
Department Certifications
(~8 pts)