Counseling Department
Counselors are responsible for the mental well-being of the crew and civilian staff. The ship's counselor also has a diplomatic role, advising the captain in first contact and other situations.–Counselor - Memory Alpha
If your impulse upon encountering an interesting situation is to communicate with the "situation" in order to understand or influence it, then Counseling is the Department for you. Ensigns with a Counseling certification are ready to function with supervision giving psych evaluations, studying alien cultures, or putting psionic abilities to good use. Further certifications allow one to practice psychology, negotiate on behalf of the Federation, make first contact with alien civilizations, and improve one's psionic abilities. This is the department of choice for those hoping to become a ship's counselor.
Many Counseling skills require a species specialty. To use such a skill on a different species without penalty requires having a Cultural Familiarity for that species (most species cost 1 pt) or having the Cultural Adaptability (10 pts) or Xeno-Adaptability (20 pts) advantage as appropriate.
Psionic Officers
Psionic abilities, especially telepathy, are courted by the Counseling Department.
Ensigns
An ensign's primary duty is professional growth, both as a leader and as an occupational specialist. Ensigns are mentored by more senior officers as well as their (nominally) subordinate chief petty officers as part of their development as Starfleet leaders.—"Ensign", Memory Alpha
The Officer template below represents the minimum experience and training of a Starfleet ensign. More talented or experienced ensigns will likely have additional abilities from their department's options (see "Options" tab below) or skills that have allowed them to acquire department Certifications (see "Certs." tab below).
Officers of higher rank will have the appropriate Rank lens added to this Officer Template.
Counseling Officer Template
The Counseling Officer template represents a Starfleet Command-Division
officer fresh out of the Academy. Choosing a Starfleet Academy Degree lens, one (and only one) department Certification module, and 2 to 4 Extracurricular Activities modules are requirements of this template.
All tech skills are tech level 11, except for First Aid which is tech level 9. Note the Survival skill requires you to choose a specialty.
Counseling Officer Template (36 points)
Advantages |
0 |
* |
Cultural Familiarity (Human) |
cost is 1 for nonhuman species |
0 |
* |
Language (English) |
cost is 6 for nonhuman species |
5 |
|
Fit |
15 |
|
Military Rank 3 (O1: Ensign) |
minimum rank for a commissioned officer |
3 |
|
Resistant (Disease +3) |
5 |
|
Social Regard +1 (Respected) |
0 |
|
Status +1 |
Rank grants additional Status at no extra cost (B29) |
|
28 |
|
total |
|
Disadvantages |
-10 |
|
Code of Honor (Starfleet) |
(see, for example, Starfleet General Orders and Regulations) |
-15 |
|
Duty (Starfleet) (≤15) |
-15 |
|
Sense of Duty (Federation) |
-40 |
|
total |
|
Starfleet Academy Core Skills |
1 |
|
Electronics Operation/TL11 (Communications) A IQ |
handheld communicators and subspace communications |
1 |
|
Electronics Operation/TL11 (Matter Transmitter) A IQ |
transporters, food synthesizers |
1 |
|
Electronics Operation/TL11 (Scientific) A IQ |
tricorders |
1 |
|
Expert Skill (Xenology) H IQ |
1 |
|
First Aid/TL9 E IQ |
1 |
|
Free Fall A DX |
1 |
|
History (Recent Federation) H IQ |
1 |
|
Law (Federation Interstellar) H IQ |
1 |
|
Leadership A IQ |
1 |
|
Navigation/TL11 (Space) A IQ |
navigation at sublight (and at warp at -2) |
1 |
|
Piloting/TL11 (Contragravity) A DX |
allows you to fly surface-to-orbit |
1 |
|
Savoir-Faire (Military) E IQ |
1 |
|
Spacer/TL11 E IQ |
1 |
|
Vacc Suit/TL11 A DX |
|
|
choose six from among: |
1 |
|
Astronomy/TL11 H IQ |
1 |
|
Beam Weapons/TL11 (Pistol) E DX |
type I and II hand phasers |
1 |
|
Body Sense/TL11 H DX |
to act the turn after transport |
1 |
|
Computer Operation/TL11 E IQ |
required unless you already have a point in this skill |
1 |
|
Engineer/TL11 (Electronics) H IQ |
Mathematics/TL11 (Applied) is a prerequisite |
1 |
|
Expert Skill (Military Science) H IQ |
1 |
|
Judo H DX |
1 |
|
Mathematics/TL11 (Applied) H IQ |
1 |
|
Piloting/TL11 (High-Performance Spacecraft) A DX |
allows you to fly orbit-to-open-space |
1 |
|
Research/TL11 A IQ |
1 |
|
Shiphandling/TL11 (Starship) H IQ |
required to serve bridge duty; Navigation (Space, not Hyperspace) is a prerequisite |
1 |
|
Survival (must specialize) A Per |
you may take multiple specialties of this |
1 |
|
Swimming E HT |
required if your skill level (usually HT-4 default) is <10 |
1 |
|
Writing A IQ |
20 |
|
total |
|
Starfleet Academy lenses and packages |
12 |
|
chooose a Starfleet Academy Degree package |
8 |
|
chooose an Ensign-Level Counseling-Department Certification |
may cost more than 8 points |
Starfleet Academy Extracurricular Activies Skills |
8 |
|
choose 2 to 4 ECA packages |
spend 2 to 4 points on each package |
28 |
|
total |
|
Point Summary |
28 |
|
Advantages |
-40 |
|
Disadvantages |
20 |
|
Skills/Techniques |
28 |
|
Starfleet Academy lenses and packages |
36 |
|
TOTAL = 8(SFA) +12(Degree Lens) +8(Department Certification) +8(Extracurricular Activities) |
|
Reaction Modifiers |
+2 |
|
from Sense of Duty (Federation) |
+1 |
|
from Social Regard (Respected) |
+1 |
|
from Status 1 |
|
Download the GCS file: StarfleetOfficer8.gct. Last modified: 2024 January 16 13:14.
Customization Notes
Most Counseling officer's careers terminate as Ship's Counselor, rarely as Chief of Sciences Division. In all cases, IQ is your primary Attribute; high Perception is also helpful. See Counseling Options below for additional Counseling-appropriate abilities and foibles. Xenophilic officer's proclivities can get them and their teammates into interesting and dangerous situations, which is not always apprecitated.
In The Field: The Social Science degrees: Alien Studies, Anthropology, Archaeology, or Paleontology are all appropriate degrees; however, the Natural Science degrees Geography or Geology could work as well. Choose Clandesitinity, In Situ Intelligence, Incognito, Intelligence Studies, or Observer as your first certification.
Psionic: Don't forget Code of Honor (Psychics), a -10 pts disadvantage. Your degree should work will with your psionic ability; e.g. A Psychology degree for a telepath, or Gravitic Engineer or Physics degree for a telekinetic. Your first certification could obviously be devoted to your psionic ability; however, Mental Fortitude is also a prudent choice.
Psychologist: Choose Psychology or Sociology as your degree. Choose Communications, Examiner, Psychology, or Sociology as your first certification.
Social Scientist: Choose Alien Studies, Anthropology, Archaeology, or Paleontology as your degree. Choose Anthropology (by species), Psychology, or Sociology as your first certification.
Psionic Officers
Any officer, Counseling or otherwise, who has psionic ability must take Code of Honor (Psychics), a -10 pts disadvantage. (Unsanctioned psionic abilities require a -10 pts Secret (Psionic) disadvantage.) This means psionic ability obtained after character creation reduces your character points total by 10 points when you're forced to add the Code of Honor (or Secret).
Promotion
Promotion from ensign to lieutenant junior grade requires adding the Lieutenant Junior Grade lens to a Starfleet Officer template. In pursuit of the Lieutenant rank, most ensigns's will have acquired:
- a commendation or medal (i.e. a 1 point Starfleet Reputation), awarded by their commanding officer (i.e. their GM)
- four Certifications which form an approved set fulfilling a LtJG rank requirement
- Adiministration skill at 10 or more
- Leadership skill at 10 or more
- Shiphandling skill at 11 of more for bridge officers
See the "LtJG." tab below for specifics and exceptions.
Transferring in to or out of the Counseling Department
Advantages and Skills
When changing departments, advantages and skills that are exclusive to the former department must be dealt with. (Such department-exclusive traits, accessible via the "Options" tab below, are denoted by a department-colored background.) There are three options.
- Replace up to 15 points worth of them with exclusive advantages from the new department's options.
- Add an Unusual Background advantage of equal cost to the abilities being kept.
- Drop them.
Points from exclusive abilities that are dropped (#3) may be spent towards the Unusual Background to keep other exclusive abilities (#2), but they may not be saved nor spent on anything else. This may result in a net decrease in character points. Note that option #2 allows for keeping all the exclusive abilities of a former departement, assuming the Unusual Background cost can be paid.
Disadvantages
Italicized disadvantages from your former department's options may be replaced with department-exclusive or italicized disadvantages from your new department's options on a point for point basis. You must replace or buy off any department-exclusive disadvantages or disadvantage that no longer make sense within the new department.
Examples
Counseling officers with the Xenophilia disadvantage may swap it with exclusive and/or italicized disadvantages from the new department and/or buy it off with unused character points. Counseling officers with the Counseling! wildcard skill will need to put the points in Counseling! into it's individual skills such that each skill has at least 1 point in it, and no skill's level is higher than it was before.
Psionic Officers
If you have the Code of Honor (Psychics) disadvantage and you have not lost your psionic abilities, then you must keep that disadvantage regardless of which department you transfer to or from. (You can only get rid of Code of Honor (Psychics) by breaking it; expect the consequences of which will be the same as if a -10 pts Secret (Psionic) had been exposed, i.e. significant demotion at best.)
Counseling Options
These advantages and skills are available to Counseling officers both during character creation and later by spending earned character points. They do not require GM permission to add to your character sheet. They allow Counselors to shine in social situations, especially when multiple species are involved.
The Disadvantages are available to Counseling officers at the time of character creation and, like all disadvantages, can not normally be added after that. Most are common to all Starfleet officer's options.
Traits in blue can only be taken by Counseling officers. Traits in italics can be taken by anybody, but are especially appropriate for Counseling officers. The Counseling! skill is new; see below for details.
Counseling Options
Advantage |
4 |
|
Appearance: Attractive |
the Impressive option (B21) is recommended |
12 |
|
Appearance: Handsome (or Beautiful) |
the Impressive option (B21) is recommended |
10 |
† |
|
Cultural Adaptability |
familiarity with all Common and Uncommon Federation Species |
20 |
† |
|
Xeno-Adaptability |
familiarity will all known species of the galaxy |
10 |
|
Voice |
|
Disadvantages |
-15 |
‡ |
Charitable (≤12) |
≤6 -30, ≤9 -22, ≤12 -15, ≤15 -7 |
-10 |
|
Code of Honor (Psychics) |
required for psionic officers [GRUPS: Psionic Campaigns, p34] |
-5 |
‡ |
Compulsive Generosity (≤12) |
≤6 -10, ≤9 -7, ≤12 -5, ≤15 -2 |
-5 |
|
Guilt Complex |
make sure you are willing to role-play the consequences! |
-10 |
‡ |
Honesty (≤12) |
≤6 -20, ≤9 -15, ≤12 -10, ≤15 -5; a better name for this disadvantage would be "Law-Abiding" |
-10 |
|
Pacifism (Cannot Harm Innocents) |
-15 |
|
Pacifism (Cannot Kill) |
be willing to pay the consequences should you kill a recognizable person |
-5 |
|
Pacifism (Reluctant Killer) |
be willing to pay the consequences should you kill a recognizable person |
-15 |
|
Pacifism (Self-Defense Only) |
-5 |
‡ |
Selfless (≤12) |
≤6 -10, ≤9 -7, ≤12 -5, ≤15 -2 |
-20 |
|
Sense of Duty (Every Living Being) |
an extra -5 points to replace Sense of Duty (Federation) [-15 points] to Sense of Duty (Every Living Being) [-20 points] |
-5 |
‡ |
Truthfulness (≤12) |
≤6 -10, ≤9 -7, ≤12 -5, ≤15 -2; remember, this even prohibits you from lying by omission. |
-10 |
|
Vow (Never Take a Life) |
-10 |
|
Vow (Protect the Innocent) |
-5 |
|
Vow (Uphold the Law) |
-10 |
‡ |
Xenophilia (≤12) |
≤6 -20, ≤9 -15, ≤12 -10, ≤15 -5 |
|
Skill/Technique |
* |
|
Counseling! IQ/W |
prerequisite: LtJG rank or higher |
2 |
|
Mesmerize |
Hypnotism hard technique, prerequisite: Impressive Appearance, Trained By A Master (30 pts), Voice |
Download the GCS file: CounselingOptions.gct. Last modified: 2021 December 22 12:57.
Counseling! Wildcard Skill
Counseling officer, LtJG rank or higher
Counseling officers are trained to observe, analyze, and influence sapient beings. They have intuitive knowledge of sapient behavior and general knowledge of the galaxy's cultures. Counseling! does not cover quick-fix shock tactics, such as fast-talk or intimidation. It does cover thoughtful and subtle techniques which, though time and resource consuming, have deeper and more permanent effects. Counseling! fully replaces all the skills listed below, expect for Observation—it replaces Observation only when observing sapient beings.
Counseling!
Skill |
Controling Attribute |
Off-Species |
Condition |
Diplomacy |
IQ |
C.F. |
Public Speaking |
IQ |
C.F. |
Psychology |
IQ |
C.F. |
Body Language |
Per |
C.F. |
Criminology |
IQ |
C.F. |
Detect Lies |
Per |
C.F. |
Interrogation |
IQ |
C.F. |
Propaganda |
IQ |
C.F. |
Sociology |
IQ |
C.F. |
Hypnotism |
IQ |
C.F. |
Expert Skill (Xenology) |
IQ |
C.F. |
Anthropology |
IQ |
C.F. |
Paleontology (Paleoanthropology) |
IQ |
Observation |
Per |
|
only when observing sapient persons |
The Counseling! skill may substitute for any skill it covers for Departmental Certification purposes. E.g. Since Counseling! covers every skill in the Pyschology certification, the skill requirements of that certification could be satisfied by having a high enough Counseling! skill. Skills default to and from Counseling! skill normally. E.g. if you have Counseling! at Attribute+1, it only takes 4 pts to have Diplomacy at IQ+2; but that extra +1 would be subject to off-species penalties.
Counseling officers may borrow from the skills covered by Counseling! to help purchase or improve it, as long as doing so does not lower the final skill level of the skill borrowed from. E.g. character points borrowed from Public Speaking skill are spent on Counseling! skill; this is fine so long as the Public Speaking skill level ends up no lower than it was before. If you have Cultural Adaptability or Xeno-Adaptability, you must apply 10 pts from these advantages to the purchase of Counseling! skill. The benefits of Cultural Adaptability are included in Counseling!. If you have Counseling!, the cost of Xeno-Adaptability is only 10 points, a 10 points discount.
A wildcard skill's cost three times as much as a very hard skill.
Wildcard Cost
Skill Level |
Point Cost |
Attribute-3 |
3 |
Attribute-2 |
6 |
Attribute-1 |
12 |
Attribute-0 |
24 |
Attribute+1 |
36 |
Extra +1 |
+12 |
Mesmerize Technique
Hard Technique
Hypnotism-5
Counseling officer, Impressive Appearance, Trained By A Master (30 pts), Voice; cannot exceed Hypnotism skill
You can use your Hypnotism skill as an attack during combat. You and your subject must look at each other, and you must speak to them in a language they understand. First take five consecutive Concentrate maneuvers. At the end of your fifth Concentrate maneuver, roll against your Hypnotism. If you succeed, your target resists with Will. If your margin of success is greater than theirs, then your target is Dazed (B428) for as long as you maintain visual and audio contact and take Concentrate maneuvers. If you win by 5 or more, you can choose to put your target to sleep. Once you have your target Dazed, you may continue taking Concentrate maneuvers to try and win the Mesmerize vs Will contest by more than 5; only if you critically fail or they critically succeed will your target get a chance to recover from Daze. Recovering from Daze requires an IQ roll: they must take the Do Nothing maneuver the turn they succeed, but can act normally on subsequent turns.
Modifiers: Impressive Appearance bonus, +2 for Voice, +1 for Penetrating Voice. -1/yard range penalty. You may take extra time (B346) for the usual bonus. You may reduce the time by taking a -2 penalty for each second shaved off; e.g. a -8 to mesmerize after a single Concentration maneuver. You may try to mesmerize someone instantly as an active defense, at a -10 penalty.
Time: 5 seconds
Cost: none
Duration: Until you stop and they make their IQ roll if Dazed, or several hours or until they're shaken awake if Asleep
Department Certifications
Department Certification are modules of (mostly/usually) skills obtained on-the-job. They represent additional training and increased experience. If you're concerned about promotion, choose certifications that combine to satisfy Lieutenant Junior Grade and Lieutenant lens requirements.
The certifications issued by each department are unique to them. E.g. Sensors Operator is an Operators-Department certification. Officers generally work towards certifications during non-alpha duty shifts. It generally takes about a year to qualify for a new department certification. You are allowed to obtian Certifications from outside your Department; this does not require you to change departments. Keep your commanding officer (aka your GM) informed about what certification you are currently working towards.
Obtaining A Department Certification
To obtain a Department Certification follow these steps:
- Confirm that you meet the Certification's prerequisites.
- Inform your commanding officer (GM) what Certification you are working towards.
- Spend character points on the Certification's skills until you fulfill its requirements.
- Send Captain Joy an updated character sheet and inform him which Certification you've quallified for, and if you qualify for an expert or speciallist rating.
- Aquire one year's experience or succeed at a monthly job roll followed by winning a contest of your Savoir-Faire (Military) vs. your commanding officer's Will.
The costs of Department Certifications are not fixed as they are based on skill level minimums. The given costs assume you have a 12 in any relevant Basic (or Secondary) Attributes, usually IQ and/or DX. If your attribute default level for a required skill meets the minimum, you must still put one character point into that skill to represent time spent and familiarity. If a required skill defaults from another skill and meets the minimum, you do not need to put additional points into that skill; make a note on your character sheet that you do have familiarity in that skill. If because of previous experience (e.g. Starfleet Academy training, skill overlap with a previous Certificate) you already have one or more points in a required skill and you satisfy that skill's minimum level, then you do not need to put any additional points into that skill.
GURPS Charater Sheet Program Files
GURPS Character Sheet files have already been made up for many Department Certifications. These files should download to your computer when selected. If these files open in your browser instead of downloading, try right-mouse-clicking or alternate-mouse-clicking on the link and selecting "Save Target As" or "Download Linked File As..." from the menu. None of these files should end with an ".xml" or ".html" suffix; if they do, trim the ".xml" or ".html" from the filename. The filenames should end with ".gct" or ".glb" so the GURPS Character Sheet application will recognize them.
If a GCS file does not match the library computer, go with what the library computer (i.e. the information on this webpage) says. Inform Captain Joy of the error in the GCS file. (Remind him you did so during the next play session and expect to get an impulse-buy chip for your troubles.)
When using GCS to add Department Certifications to your character sheet, be mindful of double listings. I.e. after adding a new Certification to your character sheet, you may find you already had some of the skills. You need to consolidate all double listings of skills into a single listing, making sure that you're meeting the requirements for all the Certifications you claim to have when doing so.
Counseling Department Certifications
A Cultural Familiarity (C.F.) will eliminate off-species penalties for behavioral/cultural skills designated with "C.F." in the "OFF-SPECIES" column. Skills with no designation do not suffer from off-species penalties.
Anthropology (by species)
Officers with Anthropology certification are knowledgeable in the evolution and culture of a particular species. They can provide insight into a culture based on its rituals and customs.
Anthropology (by species) Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
OFF-SPECIES |
Cultural Familiarity (choose species) |
* |
* |
* |
Anthropology (your species) IQ/H |
12 |
14 |
16 |
C.F. |
Paleontology (Paleoanthropology)/TL11 IQ/H |
10 |
12 |
14 |
Observation Per/A |
10 |
11 |
13 |
C.F. |
Psychology IQ/H |
|
|
10 |
C.F. |
Sociology IQ/H |
10 |
10 |
11 |
C.F. |
Customization
Most officers elect to study a species different from their own; hence the Cultural Familiarity requirement, which allows you to use the behavioral/cultural skills on your species of interest (in addition to your own). If you elect
to study your native species, then you do not need to pruchase an additional Culture Familiarity (as you should already have a Cultural Familiarity in your native culture).
Download the GCS file: Anthropology Cert.gct
Last modified: 2024 January 16 13:15.
Archaeology
Officers with Archaeology certification know about known ancient civilzations and can learn about new ones by excavating its artifacts and fossiles.
Archaeology Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
Archaeology IQ/H |
12 |
14 |
16 |
Paleontology (Paleoanthropology) IQ/H |
11 |
11 |
12 |
Electronics Operation/TL11 (Scientific)/TL11 IQ/A |
11 |
11 |
12 |
History (Ancient choose broad region, culture, or idea) IQ/H |
10 |
10 |
12 |
Language (choose a dead language) |
written-broken |
written-broken |
written-broken |
Language (choose a dead language) |
|
|
written-broken |
Language (choose a dead language) |
|
|
written-broken |
Customization
Specialist have the option of improving a dead language from written-broken to accented or native instead of adding new languages. In any case, an Archaeology Specialist will have a minimum of three character points in dead languages.
Download the GCS file: Archaeology Cert.gct
Last modified: 2024 January 16 13:15.
Clandestinity
Officers with Clandestinity certification are able to keep themselves and Federation assets undected. Counseling officers learn this to avoid contaminating the primative cultures they study, but Security officers find the training
usefull as well.
Clandestinity Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
Camouflage IQ/E |
13 |
14 |
16 |
Stealth DX/A |
13 |
14 |
16 |
Holdout IQ/A |
11 |
12 |
12 |
Smuggling IQ/A |
11 |
12 |
12 |
Download the GCS file: Clandestinity Cert.gct
Last modified: 2024 January 16 13:14.
Communications
Officers with Communications certification are adept at clearly and persuasively communicating in most any situation.
Communications Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
OFF-SPECIES |
Diplomacy IQ/H |
12 |
14 |
16 |
C.F. |
Performance IQ/A |
10 |
10 |
13 |
Public Speaking IQ/A |
10 |
10 |
13 |
C.F. |
Makeup/TL11 IQ/E |
10 |
10 |
12 |
Writing IQ/A |
10 |
10 |
12 |
El Op (Media)/TL11 IQ/A |
|
|
10 |
Singing HT/E |
|
|
10 |
Download the GCS file: Communications Cert.gct
Last modified: 2024 January 16 13:15.
Examiner
Officers with Examiner certification are adept at getting information out of people. No matter what the situation, they'll find a tacitic to employ; indeed, the subject may not be aware he/she/it is being questioned. A specialty in your own species is assumed for all of these skills. An off-culture penalty will apply when using these skills on members of a species for which you don't have a Cultural Familiarity.
Examiner Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
OFF-SPECIES |
Interrogation IQ/A |
12 |
14 |
16 |
C.F. |
Body Language Per/A |
11 |
11 |
13 |
C.F. |
Detect Lies Per/H |
11 |
12 |
13 |
C.F. |
Diplomacy IQ/H |
11 |
11 |
11 |
C.F. |
Intimidation Will/A |
11 |
11 |
13 |
C.F. |
Download the GCS file: Examiner Cert.gct
Last modified: 2024 January 16 13:15.
History
at least a language comprehension of accented-written and broken-spoken appropriate to the Area Knowledge and Sociology specialties.
Officers with History certification know about known the recorded history of a species or idea over a particular era. E.g. Pre-Federation Orion or Early-Warp Military. This can potentially allow them to draw useful parallels to current situations. For prerecorded history see the Archaeology certification.
Archaeology Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
History IQ/H |
12 |
14 |
16 |
Area Knowledge (choose appropriate region) IQ/E |
12 |
12 |
13 |
Literature IQ/H |
10 |
10 |
12 |
Sociology (choose appropriate species) IQ/H |
10 |
10 |
12 |
Writing |
10 |
10 |
12 |
Customization
An expert will have a language comprehension of accented-written, accented-spoken. A speciallist will have native-written, native-spoken.
Download the GCS file: History Cert.gct
Last modified: 2024 January 16 13:14.
In Situ Intelligence
Officers with In Situ Intelligence certification covertly gather information via direct contact with the subject matter. The Counseling department uses this to avoid contaminating the pre-warp cultures that they study; the Security
department has their own reasons.
In Situ Intelligence Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
El Op (Surveillance)/TL11 IQ/A |
12 |
14 |
16 |
Search Per/A |
12 |
13 |
14 |
Filch DX/A |
11 |
11 |
12 |
Holdout IQ/A |
11 |
11 |
12 |
Sleight of Hand DX/H |
10 |
10 |
11 |
Pickpocket DX/H |
10 |
10 |
11 |
Download the GCS file: In Situ Intelligence Cert.gct
Last modified: 2024 January 16 13:15.
Incognito
Officers with Incognito certification are able to interact socially without giving themselves away as Starfleet officers. This ability is vitally important to the Counseling department, who must not contaminate the pre-warp cultures
they study, but Security officers make use of it as well.
Incognito Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
Acting IQ/A |
12 |
13 |
16 |
Mimicry (Speech) IQ/H |
12 |
13 |
14 |
Disguise/TL11 IQ/A |
11 |
12 |
12 |
Shadowing IQ/A |
11 |
12 |
12 |
Download the GCS file: Incognito Cert.gct
Last modified: 2024 January 16 13:15.
Intelligence Studies
Officers with Intelligence Studies certification assertain the truth from various sources of information and disinformation.
Intelligence Studies
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
OFF-SPECIES |
Intelligence Analysis/TL11 IQ/H |
12 |
14 |
16 |
Propaganda/TL11 IQ/A |
12 |
12 |
13 |
C.F. |
Forgery/TL11 IQ/H |
10 |
10 |
11 |
Counterfieting/TL11 IQ/H |
10 |
10 |
10 |
Security Clearance (5 pts advantage) |
|
|
* |
Download the GCS file: Intelligence Studies Cert.gct
Last modified: 2024 January 16 13:14.
LANGUAGE by species
Officers with Language certification can communicate in the language without a translator program and may operate that species' consoles and computers with reduced (Accented) or eliminated (Native) language penalties. In the 23rd century, assume each species shares its own common language. Choose the species that matches your chosen language for those skill's specialties that require such, except for Psychology and Sociology–Cultural Familiarity allows you to make use of those skills for that species' culture (in addition to your own).
LANGUAGE by species
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
OFF-SPECIES |
LANGUAGE Spoken |
Accented |
Native |
Native |
LANGUAGE Written |
Accented |
Native |
Native |
Cultural Familiarity (choose species) |
* |
* |
* |
Body Language Per/A |
10 |
12 |
13 |
C.F. |
Area Knowledge (choose species)/TL11 IQ/E |
10 |
12 |
13 |
Current Affairs (Regional–choose species)/TL11 IQ/E |
10 |
12 |
13 |
History (recent, choose species) IQ/H |
|
10 |
11 |
Psychology IQ/H |
|
|
11 |
C.F. |
Sociology IQ/H |
|
10 |
11 |
C.F. |
Theology (choose species) IQ/H |
|
10 |
11 |
Lip Reading Per/A |
|
|
12 |
Public Speaking IQ/A |
|
|
12 |
C.F. |
Speed Reading IQ/A |
|
|
12 |
Artist (Calligraphy) IQ/H |
|
|
10 |
Accent (choose dialect) |
|
** |
** |
Accent (choose dialect) |
|
** |
** |
Download the GCS file: Language Cert.gct
Last modified: 2024 January 16 13:15.
Mental Fortitude
Officers with Mental Fortitude are perpared to resist psychological and mental influence, be it mundane or psionic in nature.
Mental Fortitude Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
Mind Block Will/A |
12 |
14 |
16 |
Auto Hypnosis Will/H |
12 |
12 |
14 |
Acting IQ/A |
11 |
12 |
12 |
Meditation Will/H |
10 |
11 |
12 |
Download the GCS file: Mental Fortitude Cert.gct
Last modified: 2024 January 16 13:15.
Observer
Officers with Observer certification are trained to unobtrusively gather information. Skills marked "C.F." will suffer off-species penalties.
Observer Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
OFF-SPECIES |
Observation Per/A |
12 |
14 |
16 |
Body Language Per/A |
11 |
11 |
12 |
C.F. |
Detect Lies Per/H |
10 |
11 |
12 |
C.F. |
Lip Reading Per/A |
11 |
12 |
13 |
Speed Reading IQ/A |
11 |
11 |
12 |
Shadowing IQ/A |
11 |
11 |
12 |
Stealth DX/A |
11 |
11 |
12 |
Download the GCS file: Observer Cert.gct
Last modified: 2024 January 16 13:15.
Paleontology
Officers with Paleontology certification learn about prehistoric sapients by studing fossile evidence.
Paleontology Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
NOTES |
Cultrual Familiarity (choose speices) |
* |
* |
* |
Paleontology (choose speices Paleoanthropology) IQ/H |
12 |
14 |
16 |
general Paleontology at -2 |
Anthropology (choose speices) IQ/H |
10 |
12 |
14 |
Biology (Ecology, Earthlike) IQ/H |
10 |
10 |
12 |
other planet types at -4 |
Geography/TL11 (Physical, Earthlike) IQ/H |
10 |
10 |
12 |
other planet types at -4 |
Cartography/TL11 IQ/A |
11 |
11 |
12 |
Electronics Operation/TL11 (Scientific)/TL11 IQ/A |
11 |
11 |
12 |
Customization
Most officers elect to study a species different from their own; hence the Cultural Familiarity requirement, which allows you to use the behavioral/cultural skills on your species of interest (in addition to your own). If you elect
to study your native species, then you do not need to pruchase an additional Culture Familiarity (as you should already have a Cultural Familiarity in your native culture).
It is assumed the Biology and Geolography skills' specialty will be Earthlike Planets, as this offers this greatest opportunity for adventure. Other options are available however: Gas Giants, Hostile Terrestrial, Ice Dwarfs, Ice
Worlds, Rock Worlds [B180].
Download the GCS file: Paleontology Cert.gct
Last modified: 2024 January 16 13:15.
Psionics
Prerequisites
- Psionic Ability – which is a 5 pts Unusual Background for most non-psionic species (e.g. Humans, not Vulcans).
- Code of Honor (Psychic's) – which is a -10 pts disadvantage. (If gained after character creation, it does lower you character points total.)
- Access to GURPS Psionic Powers, or patience with your GM as he works out your psi ability with you.
Psionics Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
Mental Strength Will/E |
12 |
14 |
16 |
Psionic abilities, skills, and techniques* |
7 pts |
12 pts |
15 pts |
Psionic Talent (e.g. Telepath, ESP) |
|
|
1 level (5 pts) |
Download the GCS file: Psionics Cert.gct
Last modified: 2024 January 16 13:15.
Psychology
Officers with a Psychology certificaiton understand how the mind works and why individuals behave the way they do. Skills marked "C.F." will suffer off-species penalties.
Psychology Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
OFF-SPECIES |
Psychology IQ/H |
12 |
14 |
16 |
C.F. |
Body Language Per/A |
11 |
11 |
12 |
C.F. |
Detect Lies Per/H |
10 |
10 |
12 |
C.F. |
Hypnotism IQ/H |
10 |
10 |
12 |
C.F. |
Sociology IQ/H |
10 |
10 |
12 |
C.F. |
Observation Per/A |
|
|
12 |
Customization
If you want to be as effective with another species as you are with your own, purchase the Cultural Familiarity for that species.
Download the GCS file: Psychology Cert.gct
Last modified: 2024 January 16 13:14.
Sociology
Officers with Sociolgy certification understand the hows and whys of societal constructs and can predict how social groups will responde to stimulus. Skills marked "C.F." will suffer off-species penalties.
Sociology Certification Skills
SKILL NAME (Specialty) |
MINIMUM |
EXPERT |
SPECIALIST |
OFF-SPECIES |
Sociology IQ/H |
12 |
14 |
16 |
C.F. |
Current Affairs (Regional – your species' home sector)/TL11 IQ/E |
12 |
12 |
12 |
Area Knowledge (your species' home sector) IQ/E |
12 |
12 |
12 |
History (recent, your species) IQ/H |
10 |
10 |
12 |
Psychology IQ/H |
10 |
10 |
12 |
C.F. |
Observation Per/A |
|
|
12 |
Customization
If you want to be as effective with another species as you are with your own, purchase the Cultural Familiarity for that species.
Download the GCS file: Sociology Cert.gct
Last modified: 2024 January 16 13:14.
Lieutenants Junior Grade
Officers at this rank typically hold support positions on starships and starbases. At this rank, they had begun to prove their ability to perform acceptably in Starfleet, and typically began to take on more senior roles in command situations.–"Starfleet ranks", Memory Alpha
A Starfleet Officer template with Lieutenant Junior Grade lens represents a Starfleet officer recently promoted to lieutenant junior grade. More talented or experienced LtJG's will likely have additional abilities from their department's options (see "Options" tab below) or additional department Certifications (see "Certs." tab below) possibly working towards a block suitable for promotion to full lieutenant (see "Lt." tab below).
Lieutenant Junior Grade Lens
The Lieutenant Junior Grade lens below represents the minimum experience and training a recently promoted Starfleet officer will have added to their Starfleet Officer template. It requires choosing four Certification modules that satisfy the requirement for promotion to LtJG. The 35 points cost of this lens is an estimate.
Lieutenant Junior Grade Lens (35 points)
Advantages |
1 |
|
Reputation ([5] your shipmates: small class of people, x1/3 round down; recognized all the time) |
should have already been gained in play and represented by a medal or commendation |
0 |
|
Military Rank 3 (O2: Lieutenant Junior Grade) |
increase rank from Ensign to LtJG does not cost any extra points |
1 |
|
total |
|
Skills |
1 |
* |
Adiministration IQ/A |
skill level must be at least 10 |
1 |
* |
Leadership IQ/A |
skill level must be at least 10 |
1 |
* |
Shiphandling/TL11 (Starship) IQ/H |
only required if you serve bridge duty; skill level must be at least 11 |
2 |
|
total (3 if bridge duty) |
|
Certifications |
| | choose four certifications that together satisfy a LtJG requirement |
8 |
† |
1st Certification module |
|
8 |
† |
2nd Certification module |
|
8 |
† |
3rd Certification module |
|
8 |
† |
4th Certification module |
|
32 |
|
total) |
|
Point Summary |
1 |
|
Advantages |
2 |
|
Skills |
32 |
|
Certifications |
35 |
|
TOTAL |
|
Reaction Modifiers |
+1 |
|
from Reputation (shipmates, all the time) |
+2 |
|
from Sense of Duty (Federation) |
+1 |
|
from Social Regard (Respected) |
+1 |
|
from Status 1 |
|
Customization Notes
Most Lieutenants Junior Grade will have added a few Counseling Options to their character sheet as well.
Promotion
Promotion from Lieutenant Junior Grade to Lieutenant requires adding the Lieutenant lens to a Starfleet Officer template with Lieutenant Junior Grade lens. In pursuit of the Lieutenant rank, LtJG's will have acquired:
- two commendations or medals (i.e. 2 points total in your Starfleet Reputation), awarded by their commanding officer (i.e. their GM)
- eight Certifications which form an approved set fulfilling a lieutenant rank requirement
- Adiministration skill at 11 or more
- Leadership skill at 11 or more
- Shiphandling skill at 12 of more for bridge officers
See the "Lt." tab below for specifics and exceptions.
Lieutenant Junior Grade Certification Blocks
In most cases, four specific Certifications combine to create a Certification block acceptable for promotion to lieutenant junior grade rank. In a few cases, there are alternative and/or additional requirements, e.g. Specialists.
Specialist
Someone who performs exceptionally well at a given certification can be promoted to Lt. JG as a specialist in that area.
To be certified as a Specialist, achive a certification at Specialist skill levels and add Teaching IQ/A skill at level 12.
Field Worker
Field Workers gather information about cultures for research purposes. So as not to contaminate these cultures—which are often pre-warp and under the Non-Interference Directive—they collect their data surreptitiously.
Required Certifications
- Clandestinity
- In Situ Intelligence
- Incognito
- Observer
Negotiator
Certified Negotiators are equipped to gather intelligence in social situations. They can exert social influence when the need arises.
Required Certifications
- Communications
- Examiner
- Intelligence Studies
- Mental Fortitude
Social Sciences Research Assistant
Social Sciences Research Assistans ensure that equipment is functioning properly and data is securly recored.
Required Certifications
- Computer Operator (Operators Dept.)
- Lab Assistant (Operators Dept.)
- Lab Technician (Engineering Dept.)
- Observer
Species Relations (by species)
Species Relations officers can comfortably interact with their species of interest. The specialties for the skills that have them must be consistent with the species being certified for. Cultural Familiarity removes the off-species cultural penalties for those skills marked "C.F.".
Required Certifications
- Anthropology (certification, not just the skill)
- Language (certification, not just the advantage)
- Psychology (certification, not just the skill)
- Sociology (certification, not just the skill)
Species Studies (by species)
Species Studies officers know their species of interest from its prehistoric roots to its more recent history. They can gain social insight by examining a species' fossils, artifacts, and rituals. The specialties for the skills that have them must be consistent with the species being certified for. (Cultural Familiarity removes off-species behavior/cultural penalties.)
Required Certifications
- Archaeology (certification, not just the skill)
- Anthropology (certification, not just the skill)
- History (certification, not just the skill)
- Paleontology (certification, not just the skill)
Therapist
Certified Therapists help their shipmates cope with the stresses of being in Starfleet. The specialties for the skills that have them must be consistent with your species. (Cultural Familiarity removes the off-species behavior/cultural penalties.)
Required Certifications
- Communications
- Examiner
- Psychology (certification, not just the skill)
- Sociology (certification, not just the skill)
Lieutenants
Officers at this rank typically had some command experience, and were occasionally appointed department heads on starships. Typically they were shift commanders in a department under a lieutenant commander; for example, a lieutenant commander would be chief of engineering and commander of A shift, and there would be a B and a C shift, each under a lieutenant.–"Starfleet ranks", Memory Alpha
The Starfleet Officer template with Lieutenant Junior Grade and Lieutenant lenses represents a Starfleet officer recently promoted to full Lieutenant. More talented or experienced lieutenants will likely have additional abilities from their department's options like their department's wildcard skill (see "Options" tab below) or additional department Certifications (see "Certs." tab below).
Lieutenant Lens
The Lieutenant lens below represents the minimum experience and training a recently promoted Starfleet officer will have added to their LtJG character sheet to become a full lieutenant. It requires choosing four more Certification modules to create a block of eight Certification modules that satisfy the requirement for promotion. The 45 points cost of this lens is an estimate.
Lieutenant Lens (45 points)
Advantages |
1 |
|
Reputation ([5] Starfleet: large class of people, x1/2 round down; recognized sometimes, ≤10, x1/2 round down) |
should have already been gained in play and represented by a 2nd medal or commendation |
+5 |
|
Military Rank 4 (O3: Lieutenant) |
spend 5 points to increase rank from Lieutenant Junior Grade to Lieutenant |
6 |
|
total |
|
Lieutenant Skills |
1 |
* |
Adiministration IQ/A |
skill level must be at least 11 |
1 |
* |
Leadership IQ/A |
skill level must be at least 11 |
1 |
* |
Shiphandling/TL11 (Starship) IQ/H |
only required if you serve bridge duty; skill level must be at least 12 |
2 |
|
total (3 if bridge duty) |
|
Certifications |
| | choose four most certifications that together with previously acquired certifications create a block of eight certifications that satisfy a Lt requirement |
8 |
† |
5th Certification module |
|
8 |
† |
6th Certification module |
|
8 |
† |
7th Certification module |
|
8 |
† |
8th Certification module |
|
|
Point Summary |
6 |
|
Ads/Perks/TL/Languages/Cultural Familiarity |
2 |
|
Skills/Techniques |
32 |
|
Certifications |
40 |
|
TOTAL |
|
Reaction Modifiers |
+1 |
|
from Reputation (shipmates, all the time) |
due to your 1st medal or commendation |
+1 |
|
from Reputation (Starfleet, sometimes ≤10) |
due to your 2nd medal or commendation |
+2 |
|
from Sense of Duty (Federation) |
+1 |
|
from Social Regard (Respected) |
0 |
|
Status +1 |
Rank grants additional Status at no extra cost (B29) |
|
|
Customization Notes
Most Lieutenants will have added a few Counseling Options to their character sheet; the Counseling! wildcard skill is now available to them.
Promotion
Promotion from Lieutenant to Lieutenant Commander requires adding the Lieutenant Commander lens to a Starfleet Officer template with Lieutenant Junior Grade and Lieutenant lenses. In pursuit of the Lieutenant Commander rank, Lieutenants will have acquired:
- three commendations or medals (i.e. 3 points total in your Starfleet Reputation), awarded by their commanding officer (i.e. their GM)
- eight Certifications which form an approved set fulfilling a lieutenant rank requirement
- Adiministration skill at 12 or more
- Leadership skill at 12 or more
- Shiphandling skill at 13 of more for bridge officers
See the "Cmdr. Ranks" tab below for specifics and exceptions.
Lieutenant Certification Blocks
In most cases, eight or more specific Certifications combine to create a Certification block acceptable for promotion to lieutenant rank. In a few cases, there may be alternative and/or additional requirements.
Adept
A psionic master; this amounts to about 32 points in some psionic ability, e.g. Telepathy.
Required Certifications
- Mental Fortitude - Specialist
- 32 points in some psionic ability
Loosely based on Adept from Decipher Player’s Guide p. 154.
Diplomat
Starfleet trusts you to represent and promote Federation interests.
Required Certifications
- Anthropology (certification, not just the skill) - expert rating
- Communications - expert rating
- Examiner - expert rating
- Intelligence Studies - expert rating
- Language (certification, not just the advantage) - expert rating
- Mental Fortitude - expert rating
- Psychology (certification, not just the skill) - expert rating
- Sociology (certification, not just the skill) - expert rating
Envoy
Starfleet trusts you to make first contact with new cultures.
Required Certifications
- Anthropology (certification, not just the skill)
- Clandestinity
- Communications
- Examiner
- In Situ Intelligence
- Incognito
- Intelligence Studies
- Language (certification, not just the advantage)
- Mental Fortitude
- Observer
- Psychology (certification, not just the skill)
- Sociology (certification, not just the skill)
Psychologist
You treat mental illnesses.
Required Certifications
- Communications - expert rating
- Examiner - expert rating
- Intelligence Studies - expert rating
- Mental Fortitude - expert rating
- Communications - expert rating
- Examiner - expert rating
- Psychology (certification, not just the skill) - expert rating
- Sociology (certification, not just the skill) - expert rating
Social Sciences
You conduct research in the social sciences.
Required Certifications
- Anthropology (certification, not just the skill)
- Clandestinity
- Computer Operator (Operators Dept.)
- In Situ Intelligence
- Incognito
- Lab Assistant (Operators Dept.)
- Lab Technician (Engineering Dept.)
- Observer
Commander Ranks
Lieutenant Commanders
Officers with this rank typically held positions as senior department heads on larger vessels … or serve as the executive officer of smaller or older vessels. On most starships, the second officer held this rank…. In some rare cases, a lieutenant commander could also serve as the commanding officer of a smaller vessel….–"Starfleet ranks", Memory Alpha
This rank is often held by the Ship's Counselor, the head of its Counseling Department. Since there are far more Counseling officers than starships in Starfleet, most Counseling officers never achieve this rank.
Prerequisites
Competence (meets the prerequisites) and experience (typically a year per job) in four of the Lieutenant jobs.
Commanders
Typical assignments at this rank included executive officer of larger vessels … space station commander … and commanding officer of smaller vessels. An officer who held the rank of commander was expected to be able to assume command of a starship should the situation call for it. Officers at this rank typically had 10-15 years of experience in Starfleet.–"Starfleet ranks", Memory Alpha
This rank may be given to the head of the Sciences Division on a starship or research station. It is not usually bestowed on someone from the Counseling department, unless the facility in engaged in primarily psychological or psionic research. There is generally no more than one officer of this rank on a starship or at a research facility.
Prerequisites
Typically four years experience as Ship's Counselor.
Species Specialties and Skill Penalties
Because of the common genetic ancestry of most of the races of the Milky Way Galaxy...--Hybrid - Memory Alpha
Many behavior/cultural and medical/physiological skills and techniques require you to specialize by species. There is a penalty when using these skills with culture [B23] or physiology [B181] you aren't specialized in. It is assumed you will specialize in your own species, but you don't have to. (Being specialized in other species but not your own requires a plausible background story—a 1 character point Unusual Background Perk).
Behavioral/Cultural Off-Culture Penalties
The penalties for using the behavioral/cultural-type skills – Anthropology, Body Language, Carousing, Connoisseur, Criminology, Dancing, Detect Lies, Diplomacy, Fast-Talk, Games, Gesture, Heraldry, Hypnotism, Interrogation, Intimidation, Leadership, Merchant, Poetry, Politics, Propaganda/TL, Psychology, Public Speaking, Savoir-Faire, Sex Appeal, Sociology, Streetwise, and Teaching [B23] – on a species outside your specialty are given in the table below. The Expert Skill (Xenology) skill suffers from the same penalties when used to identify or answer general questions about a species' culture.
Off-Culture Default Penalties for Behavioral/Cultural-Type Skills
Prevalence | Penalty | Culture |
Common | -1 | Human, Andorian, Tellarite, Vulcan |
Uncommon | -2 | Alpha Centauran, Caitian, Deltan, Denobulan, Edosian, Klingon, Orion, Rigelian, Saurian |
Rare | -3 | Arcturian, Argelian, Betazoid, Bolian, Brecon, Coridan, Cygnan, Cygnian, Jidarian, Kaferian, Kzinti, Medusan, Mynieni, Nausicaan, Prellarian, Romulan, Suliban, Trill |
Very Rare | -4 | Bajoran, Benzite |
Unknown* | -5 | Ferengi, Gorn |
Enigmatic† | -6 | Tholian |
* Cultural Familiarity for unknown species costs 1 character point, plus a 1 character point Unusual Background.
† Cultural Familiarity for enigmatic species costs 2 character points.
Counseling officers have access to Cultural Adaptability (10 pt) (or Xeno-Adaptability (20 pt)) which allow them to ignore these cultural unfamiliarity penalties for Common and Uncommon species (or all species). The Counseling! wildcard relative skill level bonus reduces these penalties for those skills above that aren't covered by Counseling! E.g. If you had Counseling! at Attribute+1 (36 pt), you would have only a -1 penalty when Carousing with an Alpha Centauran and no penalty when Interrogating one.
Medical/Physiological Off-Species Penalties
The off-species penalties for medical/physiological-type skills are based on the Zorsky Interspecies Compatibility Table [from GURPS: MODULE PRIME ALPHA, pp. 28-29] given below. These penalties can be waived if you can make a Physiology (species) roll for that species first. You may roll against Physiology (species) at defaut; such a roll suffers from the same penalties given below.
Physiology (species)/TL
IQ/Hard
IQ-6, Diagnosis-5, Physician-5, Physiology-off species penalty, or Surgery-5
This skill is covered on p. B213. A successful roll against your species specialty of Physiology temporarily removes the off-species penalty for physiology-esque skills [B181]: Diagnosis, First Aid, Physician, Pressure Points, Pressure Secrets, or Surgery. If you fail this Physiology roll, you feel the full effects of any off-species penalty. While a high Physiology skill with several species specializations can be an efficient way to go for high-IQ individuals and/or those with a wide range of medical/physiological skills, purchasing additional species specialties for particular skills removes their off-species penalty permanently.
Off-Species Default Penalties for Medical/Physiological-Type Skills
Zorski Group | Description | Default Penalties | Example Species |
I | Humans and all species moderately compatible in terms of blood and biochemistry. (Alpha- Centaurians are genetically human.) |
- -1 within a subgroup
- -2 with other Group I subgroups
- -3 with Groups II-IV
- -4 with Group V
- -5 Groups VI-IX
- -6 Groups X
|
- Subgroup a: Humans/Alpha- Centaurans (same species), Rigellians
- Subgroup b: Brecon, Cygnans, Prellarians
|
II | Species dissimilar to Group I in biochemistry and/or have significant internal organ differences including extra or unique internal organs. |
- -2 within Group II
- -3 with Groups I, III, and IV
- -4 with Group V
- -5 Groups VI-IX
- -6 Groups X
|
Arcturians, Klingons, Tellarites |
III |
Species dissimilar to Groups I and II in that their blood chemistries are not based on iron, e.g. copper (a) or cobalt (b) based. |
- -1 within a subgroup
- -2 with other Group III subgroups
- -3 with Groups I, II, IV
- -4 with Group V
- -5 Groups VI-IX
- -6 Groups X
|
- Subgroup a: Vulcans
- Subgroup b: Andorians, Orions
|
IV | Mammalian species with biochemistries moderately compatible with Group I, but which have significant internal and external differences. |
- -3 with Groups I-III
- -4 with Group V
- -5 Groups VI-IX
- -6 Groups X
|
Kzintis |
V | Reptilian species with biochemistries and internal/ external differences that are significant when compared to Group I. |
- -1 within Va subgroup
- -2 with other Group V subgroups
- -4 with Group I-IV
- -5 Groups VI-IX
- -6 Groups X
| |
VI | Exoskeletal species that are significantly different to Groups I-V and each other. |
- -5 with any other species, including other Group VI species
- -6 Groups X
|
Jindarians, Mynieni |
VII | Species that do not have individual internal organs or their equivalents, and include plantlike species. |
- -5 with any other species, including other Group VII species
- -6 Groups X
| |
VIII | Species that do not breath oxygen and come from subzero (though not cryogenic, see Group IX) climates. |
- -5 with any other species, including other Group VIII species
- -6 Groups X
| |
IX | Species that do not breath oxygen and come from cryogenic climates. |
- -5 with any other species, including other Group IX species
- -6 Groups X
| |
X | Species that are highly unique and defy classification. |
- -6 with any other species, including other Group X species
|
Tholians |
The above table is a modified version of Zorsky Interspecies Compatibility Table that appears in GURPS Module Prime Alpha.
These penalties can be waived if you can make a Physiology Skill roll for that species first, which will of course suffer from the same penalty. If you don't have the Physiology Skill for that species, you can roll against a default: IQ-6, Diagnosis-5, Physician-5, or Surgery-5.
Code of Honor (Psychic’s) [-10 points]
Starfleet instills this Code of Honor into its trained empaths/telepaths. Think of it as a Hippocratic Oath for telepaths. (It comes from GURPS: Psionic Campaigns, p. 34.)
- Never use your psi solely for personal gain.
- Never harm another person with your psi except in self-defense.
- Never psionically invade another person’s privacy (including eavesdropping) without his knowledge.