Orions are recognized by their distinctive green (occasionally with yellowish or bluish undertones) skin. Compared to Humans, Orion males are typically larger, and usually bald; females poses extreme carnal appetites.
A Resistant (Disease +3) advantage is part of the Starfleet Academy Template. Since the Orion Template already has Resistant (Disease +8), an Orion Starfleet officer does not need the lesser versions in the Starfleet Academy template, which means the Starfleet Academy Template is 3 points cheaper for them.
As Orions are not members of the Federation, they are understandably rare in Starfleet--requiring sponsorship to even apply. Players are encouraged to develop Orion male PCs in Security, female PCs as Operators, but doing so is not required. A 10 point Unusual Background is required to play an Orion as a PC.
Orion Template (8/29 pts)
Male ♂ | Female ♀ | |
Social Background |
0 | | 0 | | Cultural Familiarity (Orion) |
0 | | 0 | | Language (Orion--native) |
0 | | 0 | | total |
|
Attribute Modifiers |
3 | | -3 | | ST +1/-1 | | ST is ±3 points/level; ST 11/9 is Orion Male/Female average |
3 | | -3 | | total |
|
Advantages |
| | 4 | | Appearance (Attractive) |
5 | | 5 | | Resistant (Disease +8) |
| | 23 | | Sex Pheromones | |
5 | | 32 | | total |
|
Point Summary |
0 | | 0 | | Social Background |
3 | | -3 | | Attributes |
5 | | 32 | | Advantages/Perks |
0 | | 0 | | Disadvantages/Quirks |
0 | | 0 | | Skills/Techniques |
8 | | 29 | | TOTAL |
|
Reaction Modifiers |
0 | | +1 | | from Attractive |
|
Remember, lowering an attribute or removing an advantage or skill from a species template does count against your disadvantage limit. [B262] E.g. Lowering your Resistant (Disease) from the Orion racial norm of +8 down to +3 would count as -2 character points towards your disadvantage limit–the difference between Resistant (Disease +8) for 5 points and Resistant (Disease +3) for 3 points. Reducing Orion Disadvantages down to the quirk level might be a good idea for Orion Starfleet officers.
Common Traits
While not part of the Orion Template, there are traits that are associated with Orions, more so than other species. An exception is Cultural Familiarity (Human) and Language (English—accented), which are common to most spacefaring non-Human Federation species. Those in green are exclusive to Orions.
Common Traits
Male ♂ | Female ♀ | |
Advantages |
1 | | 1 | | Cultural Familiarity (Human) | Cultural Familiarity (Human) is ubiquitous within the Federation. |
6 | | 6 | | Language (English—native) | 4 points if you have an Orion accent and reading/writing penalties. (B24) |
5 | | 5 | | Radiation Tolerance (PF 2) |
5/lvl | | | | Orion Piracy Talent | Intimidation, Lockpicking, Smuggling, Streetwise, Traps |
| | 5/lvl | | Orion Slave Girl Talent | Acrobatics, Body Language, Dancing, Erotic Art, Sex Appeal |
|
Disadvantages |
-5 | * | -5 | * | Compulsive Spending (CR 12) |
-15 | * | -15 | * | Greed (CR 12) |
-5 | | | | Intolerance (Legal System) |
| | -7 | * | Lecherousness (CR 15) | |
|
Features
Orion Female Pheromones
Orion Females emit potent pheromones that enhance their sexual attractiveness, even across species. Susceptible individuals close enough to inhale these pheromones (2 yards) must make a HT roll, subject to the bonuses and penalties listed below. On a success, they are immune to the effects for as many minutes as their margin of success. On a failure, they are compelled to make a pass. Once separated from the Orion, the effects wear off after as many minutes as the margin of failure. (Note: the effects of an Orion Slave Girl's Enthrallment Skill can last far longer.)
Bonuses/Penalties to HT roll to resist Orion Female Pheromones
+1 | | 1 yard away | |
+2 | | 2 yards away | |
-5 | | the Orion is Beautiful an you fail a Lecherous roll | |
-10 | | the Orion is Very Beautiful and you fail a Lecherous roll | |
GURPS stats for Orion female pheromones are inspired by the Sex Pheromones from GURPS Bio-Tech, p. 48.
Orion Female Pheromones
Advantage, Enhancement or Limitation | Cost | Refn. | Notes |
Affliction 1 | 10 | B36 | |
Lecherous (≤15) | +7.5% | B142 | -5 if this person is Handsome/Beautiful, -10 if Very Handsome/Very Beautiful |
Accessibility | -20% | B110, BT48 | only on those attracted to your gender |
Area Effect 1 | 50% | B102 | 2 yards |
Emanation | -20% | B112 | |
Dissipation | -50% | B112 | |
Scent-Based | +150% | B109 | Smell |
Always On | -10% | B110 | |
No Signature | +20% | B106 | the pheromones are almost completely unnoticeable |
| 23 (22.75 rounded up (B101)) |
Species Specialties and Skill Penalties
Because of the common genetic ancestry of most of the races of the Milky Way Galaxy...--Hybrid - Memory Alpha
Many behavior/cultural and medical/physiological skills and techniques require you to specialize by species. There is a penalty when using these skills with culture [B23] or physiology [B181] you aren't specialized in. It is assumed you will specialize in your own species, but you don't have to. (Being specialized in other species but not your own requires a plausible background story—a 1 character point Unusual Background Perk).
Behavioral/Cultural Off-Culture Penalties
The penalties for using the behavioral/cultural-type skills – Anthropology, Body Language, Carousing, Connoisseur, Criminology, Dancing, Detect Lies, Diplomacy, Fast-Talk, Games, Gesture, Heraldry, Hypnotism, Interrogation, Intimidation, Leadership, Merchant, Poetry, Politics, Propaganda/TL, Psychology, Public Speaking, Savoir-Faire, Sex Appeal, Sociology, Streetwise, and Teaching [B23] – on a species outside your specialty are given in the table below. The Expert Skill (Xenology) skill suffers from the same penalties when used to identify or answer general questions about a species' culture.
Off-Culture Default Penalties for Behavioral/Cultural-Type Skills
Prevalence | Penalty | Culture |
Common | -1 | Human, Andorian, Tellarite, Vulcan |
Uncommon | -2 | Alpha Centauran, Caitian, Deltan, Denobulan, Edosian, Klingon, Orion, Rigelian, Saurian |
Rare | -3 | Arcturian, Argelian, Betazoid, Bolian, Brecon, Coridan, Cygnan, Cygnian, Jidarian, Kaferian, Kzinti, Medusan, Mynieni, Nausicaan, Prellarian, Romulan, Suliban, Trill |
Very Rare | -4 | Bajoran, Benzite |
Unknown* | -5 | Ferengi, Gorn |
Enigmatic† | -6 | Tholian |
* Cultural Familiarity for unknown species costs 1 character point, plus a 1 character point Unusual Background.
† Cultural Familiarity for enigmatic species costs 2 character points.
Counseling officers have access to Cultural Adaptability (10 pt) (or Xeno-Adaptability (20 pt)) which allow them to ignore these cultural unfamiliarity penalties for Common and Uncommon species (or all species). The Counseling! wildcard relative skill level bonus reduces these penalties for those skills above that aren't covered by Counseling! E.g. If you had Counseling! at Attribute+1 (36 pt), you would have only a -1 penalty when Carousing with an Alpha Centauran and no penalty when Interrogating one.
Medical/Physiological Off-Species Penalties
The off-species penalties for medical/physiological-type skills are based on the Zorsky Interspecies Compatibility Table [from GURPS: MODULE PRIME ALPHA, pp. 28-29] given below. These penalties can be waived if you can make a Physiology (species) roll for that species first. You may roll against Physiology (species) at defaut; such a roll suffers from the same penalties given below.
Physiology (species)/TL
IQ/Hard
IQ-6, Diagnosis-5, Physician-5, Physiology-off species penalty, or Surgery-5
This skill is covered on p. B213. A successful roll against your species specialty of Physiology temporarily removes the off-species penalty for physiology-esque skills [B181]: Diagnosis, First Aid, Physician, Pressure Points, Pressure Secrets, or Surgery. If you fail this Physiology roll, you feel the full effects of any off-species penalty. While a high Physiology skill with several species specializations can be an efficient way to go for high-IQ individuals and/or those with a wide range of medical/physiological skills, purchasing additional species specialties for particular skills removes their off-species penalty permanently.
Off-Species Default Penalties for Medical/Physiological-Type Skills
Zorski Group | Description | Default Penalties | Example Species |
I | Humans and all species moderately compatible in terms of blood and biochemistry. (Alpha- Centaurians are genetically human.) |
- -1 within a subgroup
- -2 with other Group I subgroups
- -3 with Groups II-IV
- -4 with Group V
- -5 Groups VI-IX
- -6 Groups X
|
- Subgroup a: Humans/Alpha- Centaurans (same species), Rigellians
- Subgroup b: Brecon, Cygnans, Prellarians
|
II | Species dissimilar to Group I in biochemistry and/or have significant internal organ differences including extra or unique internal organs. |
- -2 within Group II
- -3 with Groups I, III, and IV
- -4 with Group V
- -5 Groups VI-IX
- -6 Groups X
|
Arcturians, Klingons, Tellarites |
III |
Species dissimilar to Groups I and II in that their blood chemistries are not based on iron, e.g. copper (a) or cobalt (b) based. |
- -1 within a subgroup
- -2 with other Group III subgroups
- -3 with Groups I, II, IV
- -4 with Group V
- -5 Groups VI-IX
- -6 Groups X
|
- Subgroup a: Vulcans
- Subgroup b: Andorians, Orions
|
IV | Mammalian species with biochemistries moderately compatible with Group I, but which have significant internal and external differences. |
- -3 with Groups I-III
- -4 with Group V
- -5 Groups VI-IX
- -6 Groups X
|
Kzintis |
V | Reptilian species with biochemistries and internal/ external differences that are significant when compared to Group I. |
- -1 within Va subgroup
- -2 with other Group V subgroups
- -4 with Group I-IV
- -5 Groups VI-IX
- -6 Groups X
| |
VI | Exoskeletal species that are significantly different to Groups I-V and each other. |
- -5 with any other species, including other Group VI species
- -6 Groups X
|
Jindarians, Mynieni |
VII | Species that do not have individual internal organs or their equivalents, and include plantlike species. |
- -5 with any other species, including other Group VII species
- -6 Groups X
| |
VIII | Species that do not breath oxygen and come from subzero (though not cryogenic, see Group IX) climates. |
- -5 with any other species, including other Group VIII species
- -6 Groups X
| |
IX | Species that do not breath oxygen and come from cryogenic climates. |
- -5 with any other species, including other Group IX species
- -6 Groups X
| |
X | Species that are highly unique and defy classification. |
- -6 with any other species, including other Group X species
|
Tholians |
The above table is a modified version of Zorsky Interspecies Compatibility Table that appears in GURPS Module Prime Alpha.
These penalties can be waived if you can make a Physiology Skill roll for that species first, which will of course suffer from the same penalty. If you don't have the Physiology Skill for that species, you can roll against a default: IQ-6, Diagnosis-5, Physician-5, or Surgery-5.