Teaser: Mayhem with Raymond

Setting: Day 0 at Copper Canyon Cafe

Players customize their character sheets and answer the questionaire while listing to KWRQ Sunny 102 FM. While enjoying their beer/coffee, they hear the quarrantine announcement. Immediately after, a woman goes on a bloody slashing spree.

Skills: Hearing, Observation, Dodge

Success: The players interest is piqued. They will check out Gila Health Resources.

Failure: The zombie apaclypse will start whether they choose to investigate or not.

Act 1: Blood Donations

Setting: The next few days/weeks; Gila Health Resources

Most in town get dutifully get vaccinated . FEMA will prep Francis Waldorf Stadium

Skills: Investigator!

Success: The PCs will know where the CDC, WHO, HHS, and FEMA are setting up shop. They may even learn enough to avoid getting tagged by the Greys.

Failure: The psionic PCs get tagged.

Act 2: Outbreaks

Setting: the next few weeks and a few more killing sprees

Skills: Investigator!

Success: The PCs will learn of the connections the initial psichos have with Dr. Wagner and the infectious pathogen. They may discover that the Greys are taking them to the mines.

Failure: The PCs may become victims themselves.

Act 3: Infection

Setting: Francis Waldorf Stadium (baseball)

Some PCs may wake up with symptoms. When Gila fills up, the sick will be relocated to the FEMA camp at the baseball stadium.

Skills: Investigator! Medical!

Success: The PCs know better than to be rounded up and begin investigating in earnest.

Failure: The PCs can always escape.

Act 4: Harvest

Setting:the next few weeks/months; Freeport-McMoRan (FCX) Morenci Mine

At a dramatically appropriate moment, e.g. the PCs of hacked some ominous information, the Greys will begin their communications blackout. MIBs will brazenly abduct those with psi abilities and take them to the copper mine. Meddling PCs will have their memories wiped via MIB Mind Wipe Gizmo or Grey Mind Wipe.

Skills: Investigator! Infiltration! Engineering!

Success: The PCs avoid abduction/mind wiping.

Failure: The PCs are abducted or get mind wiped.

Act 5: End Game

Setting: Freeport-McMoRan (FCX) Morenci Mine

The Grey's will finish their operations (which includes Slave Mentality brain implants) on the psionic residents today, unless the PCs stop them. Meddling PCs will have their memories wiped via MIB Mind Wipe Gizmo or Grey Mind Wipe. Repeat offenders: benzodiazepine drugs and controlled induction. Then, they will scrub the offices and leave no trace they were ever here.

Skills: Investigator! Infiltration! Medical!

Success: The PCs learned the truth and free the abducted.

Failure: The PCs never learn the truth.

Act 6: Apocalypse (Optional)

Setting:the next few months; house to house

When dramatically appropriate, the Illuminati will trigger an EMP from the Gila Health Resources. A Black Ops team will thoroughly and methodically "cleanse" Morenci or zombies, ebola, and witnesses.

Skills: Investigator! Infiltration! Engineering!

Success: The PCs hopefully realize the mine is were the action is.

Failure: The PCs are abducted or eliminated.