Act 6: Acocalypse (Optioinal)
Enough people have died of Ebola Psiaire and risen as zombies that we've moved on into survival horror. You must destroy a zombie's brain to or do -10xHT of injury to end a zombie.
By now, the Greys are old news. Illuminati Black Ops will move in to "cleanse" Morenci, removing all traces (including witnesses) of zombies, Greys, psionic abilities.
Scene 1: Fighting Zombies
Setting: Anywhere inside Morenci.
Activities:
- Combat!
- Zombies like to grapple and bite.
Success: You killed a zombie, but there will be more.
Failure: You've been eaten.
Scene 2: Escaping
Setting: The outskirts of Morenci
Activities:
- Per
- -10 – there are helicopters flying around
- -5 – there are drones flying around
- 0 – they are erecting a wall around Morenci
- +5 – you come across a 1d6 family of charred bodies. Fright Check.
- crit – you see a distant shack
- Stealth vs Observation
- -1 – a helicopter is approaching to burn you to a cinder
- 0 – you've been out long enough to make a survival roll; roll again
- crit – you come across an abandoned vehicle
Success: You manage to escape.
Failure: You're burned alive.
Scene 2: Black Ops
Setting: Moving thoroughly and methodically north to south through Morenci.
These Black Ops teams are disciplined and will keep the secret (of zombies, Greys, psionic ability) at all costs. They destroy any evidence; this includes witnesses.
Activities:
- Per
- -10 – there are helicopters flying around
- -5 – there are drones flying around
- 0 – they are erecting a wall around Morenci
- +5 – you come across a 1d6 family of charred bodies. Fright Check.
- crit – you see a distant shack
- Stealth vs Observation
- -1 – a helicopter is approaching to burn you to a cinder
- 0 – you've been out long enough to make a survival roll; roll again
- crit – you come across an abandoned vehicle
- Combat!
- The Black Ops are best just avoided.
Success: You manage to escape.
Failure: You're burned alive.