Act 6: Acocalypse (Optioinal)

Enough people have died of Ebola Psiaire and risen as zombies that we've moved on into survival horror. You must destroy a zombie's brain to or do -10xHT of injury to end a zombie.

By now, the Greys are old news. Illuminati Black Ops will move in to "cleanse" Morenci, removing all traces (including witnesses) of zombies, Greys, psionic abilities.

Scene 1: Fighting Zombies

Setting: Anywhere inside Morenci.

Activities:

Combat!
Zombies like to grapple and bite.

Success: You killed a zombie, but there will be more.

Failure: You've been eaten.

Scene 2: Escaping

Setting: The outskirts of Morenci

Activities:

Per
-10 – there are helicopters flying around
-5 – there are drones flying around
0 – they are erecting a wall around Morenci
+5 – you come across a 1d6 family of charred bodies. Fright Check.
crit – you see a distant shack
Stealth vs Observation
-1 – a helicopter is approaching to burn you to a cinder
0 – you've been out long enough to make a survival roll; roll again
crit – you come across an abandoned vehicle

Success: You manage to escape.

Failure: You're burned alive.

Scene 2: Black Ops

Setting: Moving thoroughly and methodically north to south through Morenci.

These Black Ops teams are disciplined and will keep the secret (of zombies, Greys, psionic ability) at all costs. They destroy any evidence; this includes witnesses.

Activities:

Per
-10 – there are helicopters flying around
-5 – there are drones flying around
0 – they are erecting a wall around Morenci
+5 – you come across a 1d6 family of charred bodies. Fright Check.
crit – you see a distant shack
Stealth vs Observation
-1 – a helicopter is approaching to burn you to a cinder
0 – you've been out long enough to make a survival roll; roll again
crit – you come across an abandoned vehicle
Combat!
The Black Ops are best just avoided.

Success: You manage to escape.

Failure: You're burned alive.