Notable Missions of the USS Yorktown under the Command of Captain Evan Foster
Stardate
Location
Event
6606.29
Earth
Starfleet Academy class of 2266 graduates
6608.27
Camus II
USS Yorktown repairs celebium shielding of Camus II research outpost
6611.14
Sinbad
Sinbad colony’s coverup of the sapient nature of a native aquatic species is exposed
6701.07
Nin'Yend
A Coridan orbital platform is the source of information leaks to the Orion Syndicate
6703.25
Survias
Officers escape a quarantined world after being framed for an assassination attempt
6706.06
Terilek System
Officers discover and put a stop to Orion pirate activity in the Terilek system
6709.22
34K/iii
A clash with Klingons on this proto-bronze-age world is halted by the Organians
6803.21
Survias
Officers go back to Survias and establish that Intelligence Officer Hipli is dead
6806.01
Breuse
Officers defend the Sterling Agricultural District from the Nogog-Girak Mining Company
6809.20
USS Karachi
Officers protect the secrets of the ghost-ship USS Karachi from Romulans
6901.02
Sicon System
Officers find and free mining colonists being held by Danurians on Sicon III
6905.23
Gamma Naturalis II
Strike Team rescue a few USS Karachi survivors and some Klingons
6907.25
Gamma Naturalis II
Strike Team exchange places with (evil) parallel universe counterparts
6909.04
Nautalis
Strike Team apprehend five Klingons that sabotaged the Aquatic Research Dome
7001.05
892-IV
Strike Team recover Federation technology and four SS Beagle survivors.
GMCapt. Joy Starting DateMonday 13 December 2010 Last UpdatedFriday 10 May 2012
Campaign Planning Form
Campaign nameStar Trek: YorktownStarting year2266Rate game time passesabout the same as real time passesGenrespaceRealistic or cinematic?realisticAre there multiple planes of existence?Yes, e.g. subspaceGeneral theme of campaignaction/adventure
Campaign Background
Campaign baseUnited Federation of PlanetsSociety/government typefederationControl RatingCR3Exceptions to general CREach planet's government is differentTech Level11Exceptions to general TLWarp, shields, transporters, and phaser stun are superscience!. Medical tech is only 9 (primarily due to ban on human genetic engineering) Brief description of neighboring powers, political/economic situation, etc.The United Federation of Planets is a benevolent and economically successful interstellar government. The Federation is bordered by the Klingons, Romulans, Gorn, Tholians, and Kzintis. The relationship with all the races is hostile, although the Romulans, Gorn, and and Tholians seem content to live and let live (for the moment). Organized crime is dominated by the Orion Syndicate which may or may not be receiving support from the Orion government (such as it is). Suggested background sourcesStar Trek (the original series), Star Trek: Enterprise, and Memory Alpha
Information for PCs
Starting point value allowed for PCs100Disadvantage limit-50 pts (not counting the disads your Species and Starfleet Officer Templates). Especially useful character typesone from each department--Command (Command Division); Operator, Engineering, Security (Operations Division); Counselor, Science, Medical (Sciences Division). PC races allowedsee List of Species on the websiteStarting wealth$75,000Starting Wealth levels allowedAverage onlyStarting Status levels allowedAny, but effects might not transfer between planetsStarting TLs allowed11 (9 for medical)Languages availableStarfleet speaks English; any from this List of Species except for the very rare speciesCultural Familiarities availableFederation; any from this List of SpeciesRequired advantages, disadvantages, and skillsa Species template, Tech Level 11 Everyman lens, Starfleet Officer Template, a Starfleet Academy Degree lens, one Departmental Certification Recommended advantages, disadvantages, and skillsPersonal Background, Extracurricular Activities, Action, Adventure, and Hero Lenses are all appropriate. Forbidden advantages, disadvantages, and skillsTalents may only be taken as part of a Species Template. Many disadvantages bar one from Star Fleet service; clear all disadvantages with Captain Joy or choose from the Hero Lens. Appropriate Patrons/EnemiesA high ranking member of the Federation would be an appropriate patron. A member of the Orion Syndicate would make an appropriate enemy. Otherwise, use your imagination and clear it with Captain Joy.
Special Abilities Allowed for PCs
Exotic/supernatural traitssee the Species TemplatesCinematic skillsgenerally, not allowedAre PC psis allowed?yesAre any of the powers from Ch. 6 off limits?no, e.g. Telepathy is common among VulcansAre PC mages allowed?noAre PC gadgeteers allowed?noUnusual Background cost(s) for these abilitiesdepends on species, e.g. telepathy UB for humans--yes, Vulcans--noLegal or social restrictions on these abilitiesyes, e.g. Code of Honor (Psychic’s)
Other Notes
Optional rules or variantsSee the webpage for info on all house rules. E.g. Detect Lies and Interrogation have been significantly modified.