There are seven different player types identified in Robin's Laws of Good Game Mastering. Robins Laws Of Good Game Mastering

PTPlayer Type
PGPower Gamer
MAMethod Actor
CGCasual Gamer

I ask two questions for every player-type pairing: one phrased such that a "Definitely" answer favors one of the player types, the other phrased such than a "Definitely" answer favors the other player type. Since each of 7 player types is paired to the other 6 player types, this amounts to (7 × 6 =) 42 questions. In the listing below, the first "PT" column gives the player type whose value will be added to for that question.

Each question adds a value to to the player types in the first column: Always=100, Usually=75, Sometimes=50, Rarely=25, Never=0. The final sum of each player type is divided by 6 in order to normalize the results so the maximum possible value for a player type is 100.

Here are the questions used in my questionaire to determine which kind of roleplayer you are. Click on a heading to sort by that column.

1.PG vs CGI plan and know how to most effectively improve my character’s capabilities.
2.BK vs STIt's my job to vanquish foes; it's the GM's job to provide them.
3.TT vs MADoing what is tactically sound trumps role-playing opportunities.
4.SP vs PGI will sacrifice relevance to play my favorite character type.
5.MA vs BKMy characters engage—or don't engage—in combat out of inner, personal, motivation.
6.ST vs TTMemorable actions are preferred even when they disrupt previous planning.
7.CG vs SPI play whatever kind of character everybody else thinks we need.
8.PG vs MAI see my character sheet as a collection of stats, not as a list of personality traits.
9.BK vs SPAll my characters are fighters, but I'm flexible on how they lay the whammy down.
10.ST vs CGI would game with total strangers if the campaign was interesting and well paced.
11.TT vs PGOvercoming in-game challenges is more important than leveling up.
12.SP vs BKAll my characters approach combat situations in the same way.
13.MA vs TTI approach in-game challenges exactly as my character would.
14.CG vs STI don't care about the campaign setting; it's getting together with friends that's fun.
15.PG vs SPBeing the best in my niche/class is more important than what niche/class I'm in.
16.BK vs CGMy favorite part of role-playing are the no-nonsense combat/battles scenes.
17.TT vs STThe GMs job is to provide obstacles, it's my job to overcome them.
18.SP vs MAI prefer playing a character class/niche I've played before and am comfortable with.
19.MA vs PGI prefer in-game social interaction to jumping through hoops for trophies.
20.ST vs BKCombat scenes are no more or less important than any other scene.
21.CG vs TTWhile others hammer out detailed plans, I’ll play host: freshen drinks, check kids…
22.PG vs BKI fight as a means of acquiring treasure, skills, experience points, etc.
23.TT vs CGIt bothers me when other players don't take planning seriously.
24.SP vs STI have a favorite character type that I try to make work regardless of the setting.
25.CG vs MAI forget/don't bother properly role-playing my character if it annoys another player.
26.BK vs TTCombat prep beyond gearing up and getting in the first swing is unnecessary.
27.MA vs SPI choose/design my characters to provide me a compelling role-playing challenge.
28.ST vs PGI would sacrifice my character if it made for a good story.
29.BK vs MAI'm more concerned with how well my character fights than his/her personality.
30.SP vs CGI have trouble enjoying a game when I can't play my usual character type.
31.MA vs STOur characters are the story, the campaign setting is their stage.
32.CG vs PGI prefer the GM handle any character related bookkeeping.
33.TT vs BKThe importance of intelligence gathering prior to combat cannot be overstated.
34.ST vs SPI make sure my characters have fun backstories that connect them to the setting.
35.PG vs TTI overcome in-game obstacles by developing a well equipped and prepared character.
36.MA vs CGI try to never break character during a playing session.
37.PG vs STCharacter improvement is as important as adventuring.
38.TT vs SPMy characters are uniquely designed to effectively overcome the in-game obstacles.
39.CG vs BKI'm happy to play a non-combat, support character if that's all that's left.
40.SP vs TTI play my favorite character concept even when it means I'll be less effective.
41.ST vs MAMy satisfaction comes from the larger story, not my character’s personal story.
42.BK vs PGI rush into combat even if it means a delay or set-back in character advancement.

If you find any bias in this questionaire, please feel free to join the discussion on the Steve Jackson Games forums.