Robin's Laws of Good Game Mastering describes seven types of people who play roleplaying games. Which kind are you? Robins Laws Of Good Game Mastering

IssueAlwaysUsuallySometimesRarelyNever
1.I always have a good idea what my character needs to do to advance to the next level.
2.It's my job to vanquish foes; it's the GM's job to provide them.
3.Accomplishing party objectives trumps role-playing opportunities.
4.I will sacrifice relevance to play my favorite character type.
5.My characters need a fully-realized, personal, in-game motivation to fight.
6.The "rule of cool" is preferred to careful planning and preparation.
7.I play whatever kind of character everybody else thinks we need.
8.I see my character sheet as a collection of stats, not as a list of personality traits.
9.All my characters are fighters, but I'm flexible on how they lay the whammy down.
10.I would game with total strangers if the campaign was interesting and well paced.
11.Overcoming in-game challenges is more important than leveling up.
12.All my characters approach combat situations in the same way.
13.I approach in-game challenges exactly as my character would.
14.I don't care about the campaign setting; it's getting together with friends that's fun.
15.Being the best in my niche/class is more important than what niche/class I'm in.
16.My favorite part of role-playing are the no-nonsense combat/battles scenes.
17.The GMs job is to provide obstacles, it's my job to overcome them.
18.I prefer playing a character class/niche I've played before and am comfortable with.
19.I prefer in-game social interaction to jumping through hoops for trophies.
20.Combat scenes are no more or less important than any other scene.
21.When my character is not needed, I play host, check on kids, read email, etc.
22.I fight as a means of acquiring treasure, skills, experience points, etc.
23.The best games are when everybody works together towards a common purpose.
24.I have a favorite character type that I try to make work regardless of the setting.
25.My characters are pretty much just me, but with special abilities.
26.Combat prep beyond gearing up and getting in the first swing is unnecessary.
27.I choose/design my characters to provide me a compelling role-playing challenge.
28.I would sacrifice my character if it made for a good story.
29.I'm more concerned with how well my character fights than his/her personality.
30.I have trouble enjoying a game when I can't play my usual character type.
31.Our characters are the story, the campaign setting is their stage.
32.I prefer the GM handle any character related bookkeeping.
33.The importance of intelligence gathering prior to combat cannot be overstated.
34.I make sure my characters have fun backstories that connect them to the setting.
35.I overcome in-game obstacles by developing a well equipped and prepared character.
36.I try to never break character during a playing session.
37.Character improvement is as important as adventuring.
38.I'm willing to play any character that is integral to achieving the campaigns goals.
39.I'm happy to play a non-combat, support character if that's all that's left.
40.Since I play the same type of character, everyone knows what to expect from me.
41.My satisfaction comes from my character's involvement within the larger story.
42.I rush into combat even if it means a delay or set-back in character advancement.

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