Setting: The King's Court
Heroes are to travel to Greenville and render Sheriff Chonmara whatever assistance he requests
Skills: Social! Research!
Success: PCs whill learn that Sheriff Chonmara is one of the good guys.
Failure: Heroes will figure it out eventually.
Setting: A random encounter between here and there
Skills: Social! Combat! Investigation!
Success: Heroes continue to Greenville.
Failure: TPK.
Setting: The small village of Greenville. The obvious places to go are
Skills: Observation! Social!
Success: Hereos will realize people are rather unhappy for such a prosperous village.
Failure: Heroes are clueless.
Setting: The Sheriff's splendid manor.
Skills: Social!
Success: Heroes will pump Bláthnaid Nic Chonmara (Otho) (Act 6) for clues.
Failure: Heroes are clueless, but there are clues to be found at the Market and in the Tavern.
Setting: Greenvilles prosperous, though dour, market.
Skills: Social!, Observation!
Success: Heroes no something is up and the Healer, Eimear, is implicated.
Failure: Heroes will have to get clues elsewhere.
Setting: In Greenville's only tavern.
Skills: Social! Observation!
Success: Heroes will follow the Hearler Eimear lead.
Failure: Heroes will get their clues elsewhere.
Setting: Somehow, someway, the Heroes have found a way to meet with Blathnaid in private.
Skills: Social!
Success: Heroes will investigate the Healer Eimear (Act 7).
Failure: There are plenty of other reasons to investigate the Healer, Eimear.
Setting: Observing the Healer, Eimear Ní Chathasaigh
Skills: Investigation!
Success: Heroes know there is more than meets the eye.
Failure: Heroes nosiness will get them attacked by Drâú Dwarfsnappa.
Setting: On the Healer Eimear Ní Chathasaigh's property
Skills: Investigation!
Success: Heroes know there is more than meets the eye.
Failure: Heroes nosiness will get them attacked by Drâú Dwarfsnappa.
Setting: On the Healer Eimear Ní Chathasaigh's property
Skills: Investigation!
Success: Heroes know not to trust beetles
Failure: What they miss here isn't that important.
Setting: Beneath Healer Eimear Ní Chathasaigh's manor. Either the Heroes are brought her as captives, or they find the place on their own.
Skills: Investigation!
Success: The Heroes save the day.
Failure: TPK.