Portrait
Portrait
Identity
Name: The Roach (aka Charles)
Title: B Team
Religion: Amazing Solutions
Player Information
Player: Image
Campaign: IST
Created On: Feb 22, 2016
537 Points
Attributes: 85
Advantages: 477
Disadvantages: -69
Quirks: -4
Skills: 46
Spells: 0
Race: 0
Earned: 2
Description
Race: Human Height: 6' 1" Hair: Black, Curly, Short
Gender: Male Weight: 172 lb Eyes: Brown
Age: 24 Size: +0 Skin: Pale
Birthday: August 27 TL: 8 Hand: Right
Attributes
Strength (ST): 18
Dexterity (DX): 12
Intelligence (IQ): 11
Health (HT): 14
Will: 10
Fright Check: 17
Basic Speed: 8.5
Basic Move: 20
Perception: 13
Vision: 13
Hearing: 13
Taste & Smell: 13
Touch: 13
thr: 1d+2, sw: 3d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 65 lb 20 12
Light (1) 130 lb 16 11
• Medium (2) 195 lb 12 10
Heavy (3) 390 lb 8 9
X-Heavy (4) 650 lb 4 8
Hit Location
Roll Where - DR
- Eye -9 11
3-4 Skull -7 15
5-5 Face -5 11
6-7 Right Leg -2 5
8-8 Right Arm -2 5
9-10 Torso 0 61
11-11 Groin -3 1
12-12 Left Arm -2 5
13-14 Left Leg -2 5
15-15 Hand -4 2
16-16 Foot -4 3
17-18 Neck -5 1
- Vitals -3 61
Fatigue/Hit Points
Current FP:
Basic FP: 14
Tired: 4
Collapse: 0
Unconscious: -14
Current HP:
Basic HP: 18
Reeling: 5
Collapse: 0
Check #1: -18
Check #2: -36
Check #3: -54
Check #4: -72
Dead: -90
Lifting & Moving Things
Basic Lift: 65 lb
One-Handed Lift: 130 lb
Two-Handed Lift: 520 lb
Shove & Knock Over: 780 lb
Running Shove & Knock Over: 1,560 lb
Carry On Back: 975 lb
Shift Slightly: 3,250 lb
Advantages & Disadvantages Pts Ref
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Fearlessness 5 10 B55
Fit, Very
+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for extra effort in combat, spells, psi powers)
15 B55
Legal Enforcement Powers
DMI, +5.
5 B65
Style Familiarity (MCMAP) 1 MA49
Code of Honor (Abbreviated Comics Code)
Protect the innocent from evildoers. If you learn a fellow hero’s identity or other secrets, protect them as you would your own, even if you hate him or are compelled to fight him
-5 S31
Heliophobia (Sun)
CR: 12 (Resist Quite Often).
-2 penalty when in sunlight
-15 B150
On the Edge
CR: 15 (Resist Almost All The Time).
-7 B146
Pacifism: Cannot Harm Innocents -10 B148
Secret Identity (Charles Croatoan)
Utter Rejection, -10.
-10 B152
Selfless
CR: 9 (Resist Fairly Often).
-7 B153
Sense of Duty
Americans, -10.
-10 B153
Social Stigma (Minor)
-2 Reaction "Yeah he's a super … but he has Roach powers!"
-5 B155
Dislikes Cucumbers -1 PU6p26
Dull Taste
-2 to Per and skill rolls for taste
-1 PU6p22
Gluttony
≤ 17
-1 PU6p11
Likes Cheese -1 PU6p26
Roach Powers
Power Modifier (Super), -10%.
431 P7
Increased Strength 8 72 B14
Increased Basic Move 12 54 B17
Increased Basic Speed 8 36 B17
Increased Health 2 18 B14
Breath-Holding 5 9 B41
Clinging 18 B43
Damage Resistance 1
Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%.
3 B47
Dark Vision 23 B47
Discriminatory Smell 14 B49
Regeneration
Regular (You recover 1 HP per hour), +25; Heals Radiation, +40%.
33 B80
Resistant
Biological Hazards, +30; Immunity, x1.
27 B81
Roach Rider 47
Roach Swarm 1
Sense Based (Sight and Touch), -15%; Based on Will, +20%; Retching, +50%; Accessibility (not in sterile or 'extreme' conditions), -10%; Accessibility (target must be on the ground), -20%; Preparation Required: 1 minute, -20%; Maledition 1 (-1 per yard or rangte), +100%.
20 B35
Clairsentience
Modifier, +0%; Accessibility (not in sterile or extreme conditions), -10%.
40 B42
Detect
Roaches & Beetles, +5; Precise, +100%; Reflexive, +40%.
12 B48
Super Climbing 10
Climbing Move: 20
27 B89
Universal Digestion 5 B95
Unkillable 1 45 B95
Skills SL RSL Pts Ref
MCMAP 12 MA183
Brawling 15 DX+3 8 B182
Judo 10 DX+0 4 B203
Acrobatics 13 DX+1 8 B174
Area Knowledge (Chicago; Lived there)
All important businesses, streets, citizens, leaders, etc.
11 IQ+0 1 B176
Carousing 14 HT+0 1 B183
Chemistry/TL8 9 IQ-2 1 B183
Fast-Draw (Bladed-Hand) 13 DX+1 1 B194
Fast-Talk 10 IQ-1 1 B195
Guns/TL8 (Pistol)
Default: Guns/TL8 (Rifle) - 2
12 DX+0 0 B198
Guns/TL8 (Rifle) 14 DX+2 4 B198
Hiking 13 HT-1 1 B200
Mathematics/TL8 (Applied) 9 IQ-2 1 B207
Physics/TL8 (Nuclear) 10 IQ-1 2 B213
Professional Skill (nuclear reactor) 11 IQ+0 2 B215
Running 13 HT-1 1 B218
Savoir-Faire (Military) 11 IQ+0 1 B218
Soldier/TL8 10 IQ-1 1 B221
Stealth 11 DX+1 4 B222
Swimming 10 HT+0 1 B224
Tactics 9 IQ-2 1 B224
Tracking 13 Per+0 2 B226
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Bladed Hand Swung 15 11 No 3d+1 cut C 6
Bladed Hand Thrust 15 11 No 1d+3 imp C 6
Natural Kick 13 No 1d+3 cr C,1
Natural Kick w/Boots 13 No 2d cr C,1
Natural Punch 15 11 1d+2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Colt M4A1, 5.56x45mm
Accessory rail.
14 4 4d+2 pi 750/2,900 15 30+1(3) -4 2 9†
Equipment (168.7 lb; $15,527) # $ W ∑ $ ∑ W Ref
Colt M4A1, 5.56x45mm
Accessory rail.
E 1 950 7.3 lb 950 7.3 lb HT120
Colt M4A1 magazine
full reload = 1 lb
E 1 34 0.19 lb 49 1 lb HT121
5.56x45mm NATO E 30 0.5 0.027 lb 15 0.81 lb HT176
Colt M4A1 clip
full reload = 1 lb
E 1 34 0.19 lb 49 1 lb HT121
5.56x45mm NATO E 30 0.5 0.027 lb 15 0.81 lb HT176
Bladed Hand E 1 100 1 lb 100 1 lb MA226
Advanced Body Armor
DR5 vs cr. Flexible. Intergral pouches and attachement points (HT54)
E 1 4,600 17 lb 4,600 17 lb HT66
Trauma Plate
torso from front
E 1 500 4 lb 500 4 lb HT67
Trauma Plate
torso from back
E 1 500 4 lb 500 4 lb HT67
Light Body Armor (arms) E 1 300 5 lb 300 5 lb HT68
Light Body Armor (legs) E 1 350 8 lb 350 8 lb HT68
Boots, Jungle
DR3 to sole
E 1 75 3 lb 75 3 lb HT68
Sharp-Protective Gloves
DR3 vs imp, cut. Flexible.
E 1 30 1 lb 30 1 lb HT69
Ballistic Helmet + Visor E 1 450 4.4 lb 450 4.4 lb HT70
Ordinary Clothes - Status 0 E 1 120 2 lb 120 2 lb HT63
Backpack, Large
Holds 100lbs.
C 1 200 10 lb 7,454 110 lb HT55
Colt M4A1 clips x48
full reload = 1 lb
C 1 34 9.12 lb 754 48 lb HT121
5.56x45mm NATO C 1,440 0.5 0.027 lb 720 38.88 lb HT176
Trauma Plate
torso from back
C 13 500 4 lb 6,500 52 lb HT67
Notes

COLT M4A1 – my only ranged attack

Acc 4, RoF 15, Rcl 2

• Attack with Guns (Rifle)
14 – 0s Aim (12 in sunlight)
18 – 1s Aim (16 in sunlight)
19 – 2s Aim (17 in sunlight)
20 – 3s Aim (18 in sunlight)
---> 4d+2 pi


BLADED HAND – my deadliest attack.

• Swinging attacks (to decapitate)
10(11) – Attack swing at neck: 15(brawling) -5(neck, miss by one hits torso) = 10 (8(9) in sunlight)
7(8) – Attack swing at neck armor gaps: 15(Brawing) -8(armor gaps, miss by one hits torso) = 7 (5(6) in sunlight)
--–> 3d+1 cut damage: x2 neck
15 – Attack swing at target of opportunity: 15(Brawling) (13 in sunlight)
9 – Move and Attack swing at target of opportunity: 15(Brawling) -4(M&A) = 11(9 cap) (9 in sunlight)
--–> 3d+1 cut damage: x1.5

• Thrusting attacks (to neck or skull when the neck attacks are not an option)
12(13) – Attack thrust at vitals: 15(Brawling) -3(vitals, miss by one hits torso) = 12 (10(11) in sunlight)
--–> 2d-1 imp: x3 vitals
8(9) - Attack thrust at skull: 15(Brawling) -7(skull, miss by one hits torso) = 8 (6(7) in sunlight)
--–> 2d-1 imp: x4 skull, knockdown rolls at -10
15 – Attack thrust at target of opportunity: 15(Brawling) (13 in sunlight)
--–> 2d-1 imp: x2 (which is not as effective as swing damage)
9 – Move and Attack thrust at target of opportunity: 15(Brawling) -4(M&A) = 11(9 cap) (9 in sunlight)
--–> 2d-1 imp: damage: x4, knockdown rolls at -10


KNOCK-OUT PUNCHES - nonlethal attack

• Sometime fists are best
10(11) - Attack to face: 15(Brawling) -5(face, miss by one hits torso) = 10 (8(9) in sunlight)
---> 1d+2 cr,
immediate HT roll to avoid knockdown and stunning, major wound knockdown rolls at -5
8(9) - Attack to skull: 15(Brawling) -7(skull, miss by one hits torso) = 10 (6(7) in sunlight)
---> 1d+2 cr, wounding modifer x4,
immediate HT roll to avoid knockdown and stunning, major wound knockdown rolls at -10
9 – Move and Attack target of opportunity: 15(Brawling) -4(M&A) = 11(9 cap) (9 in sunlight)
---> 1d+2 cr


SLAMS (B371) – my max damage attack

Preferrably from behind (no defense) against soft targets, but I'll also take damage.

• Brawling-15 skill on a Move and Attack (with no -4 penalty or 9 skill cap), Attack, or All-Out Attack

I do cr Dmg = (HP x velocity)/100 dice. E.g. (18 x 20)/100 = 3.6 (3.5 rounds up to) = 4d cr
I receive cr Dmg = (HP x velocity)/100 dice. E.g. (10 x 20)/100 = 2d cr

If I do 2x or more damage, I knock him down.
If I do equal or more damage, he must make a DX roll or fall down.
If I do 0.5x or less damage, I fall down.


IN SUNLIGHT - I hate sunlight
≤12 CR, -2 penalty on success, Fright Check with MoF penalty on failure;
so nothing to fancy when I'm in it.

• Attack a target of opportunity: 13 = 15(Brawling) - 2(Heliophobia)
---> 3d+1 cut with Bladed Hand
---> 2d-1 imp with Bladed Hand
---> 1d+2 cr with punch

• Slam: 13 = 15(Brawling) - 2(Heliophobia)
---> 4d cr (=(HP x velocity)/100 dice = (18 x 20)/100 = 3.6 (3.5 rounds up to) = 4d
I also receive (HP x velocity)/100 dice damage