The following list is provided as a convenience to the player. While other skills are of course allowed, these are especially useful according to GURPS Monster Hunters 1: Champions, p. 27-28. Some may not be appropriate to a TL4 setting.
Skill Type Page
Acrobatics DX/H B174
Acting IQ/A B174
Administration IQ/A B174
Animal Handling* IQ/A B175
Archaeology IQ/H B176
Architecture/TL IQ/A B176
Area Knowledge* IQ/E B176
Armoury/TL* IQ/A B178
Axe/Mace DX/A B208
Bicycling DX/E B180
Bioengineering/TL* IQ/H B180
Biology/TL IQ/VH B180
Boating/TL* DX/A B180
Body Language Per/A B181
Body Sense DX/H B181
Bolas DX/A B181
Bow DX/A B182
Boxing DX/A B182
Brawling DX/E B182
Breath Control HT/H B182
Broadsword DX/A B208
Camouflage IQ/E B183
Carousing HT/E B183
Chemistry/TL IQ/H B183
Climbing DX/A B183
Connoisseur* IQ/A B185
Criminology/TL IQ/A B186
Crossbow DX/E B186
Current Affairs/TL* IQ/E B186
Detect Lies Per/H B187
Diagnosis/TL IQ/H B187
Diplomacy IQ/H B187
Disguise/TL IQ/A B187
Driving/TL* DX/A B188
Engineer/TL* IQ/H B190
Escape DX/H B192
Esoteric Medicine Per/H B192
Expert Skill* IQ/H B193
Explosives/TL* IQ/A B194
Fast-Draw* DX/E B194
Fast-Talk DX/E B195
Filch DX/A B195
First Aid/TL IQ/E B195
Forced Entry DX/E B196
Forensics/TL IQ/H B197
Forgery/TL IQ/H B198
Gambling IQ/A B197
Gesture IQ/E B198
Gunner/TL* DX/E B198
Guns/TL* DX/E B198
Hazardous Materials/TL* IQ/A B199
Hidden Lore* IQ/A B199
Hiking HT/A B200
Holdout IQ/A B200
Housekeeping IQ/E B200
Hypnotism IQ/H B201
Intelligence Analysis/TL IQ/H B201
Interrogation IQ/A B202
Intimidation Will/A B202
Judo DX/H B203
Jumping DX/E B203
Karate DX/H B203
Knife DX/E B208
Knot-Tying DX/E B203
Lasso DX/A B204
Law*† IQ/H B204
Leadership IQ/A B204
Lifting HT/A B205
Lip Reading Per/A B205
Liquid Projector/TL* DX/E B205
Lockpicking/TL IQ/A B206
Main-Gauche DX/A B208
Mathematics/TL (Applied) IQ/H B207
Mechanic/TL* IQ/A B207
Meditation Will/H B207
Merchant IQ/A B209
Naturalist IQ/H B211
Net DX/H B211
Observation Per/A B211
Occultism IQ/A B212
Pharmacy/TL* IQ/H B213
Photography/TL IQ/A B213
Physician/TL IQ/H B213
Physics/TL‡ IQ/VH B213
Physiology/TL* IQ/H B213
Pickpocket DX/H B213
Piloting/TL* DX/A B214
Poisons/TL IQ/H B214
Professional Skill* DX/A or IQ/A B215
Psychology IQ/H B216
Public Speaking IQ/A B216
Rapier DX/A B208
Religious Ritual* IQ/H B217
Research/TL IQ/A B217
Running HT/A B218
Saber DX/A B208
Savoir-Faire* IQ/E B218
Scrounging Per/E B218
Search Per/A B219
Sex Appeal HT/A B219
Shadowing IQ/A B219
Shortsword DX/A B209
Smuggling IQ/A B221
Soldier/TL IQ/A B221
Spear DX/A B208
Speed-Reading IQ/A B222
Staff DX/A B208
Stealth DX/A B222
Streetwise IQ/A B223
Sumo Wrestling DX/A B223
Surgery/TL IQ/VH B223
Survival* Per/A B223
Swimming HT/E B224
Tactics IQ/H B224
Teaching IQ/A B224
Thaumatology IQ/VH B225
Theology* IQ/H B226
Throwing DX/A B226
Thrown Weapon* DX/E B226
Tonfa DX/A B209
Tracking Per/A B226
Traps/TL IQ/A B226
Two-Handed Axe/Mace DX/A B208
Two-Handed Sword DX/A B209
Urban Survival Per/A B228
Ventriloquism Sleight of Hand DX/H B221
Veterinary Sling DX/H B221
Weird Science IQ/VH B228
Whip DX/A B209
Wrestling DX/A B228
Writing IQ/A B228
* The skill requires specialization.
† Use Law (Criminal) for anything involving secular laws or crimes and Law (Liturgical) for religious ones.
‡ Usually as Physics (Paraphysics), an IQ/H optional specialty (p. B169)