The following list is provided as a convenience to the player. While other disadvantages are of course allowed, these are especially appropriate according to GURPS Monster Hunters 1: Champions, p. 25-26. Some may not be appropriate to a TL4 setting.
Cost Disadvantage Page
-15 Absent-Mindedness B122
-15 Alcoholism B122
Variable Appearance B21
-10 Bad Sight (Mitigator, Glasses, -60%) B123
-10* Bad Temper B124
-10* Berserk B124
-5 Bloodlust Bully Callous B125
-15* Charitable B125
-5 Chummy B126
-10 Clueless B126
-5 to -15 Code of Honor B127
-10 Colorblindness B127
-5* to -15* Compulsive Behavior B128
-5* Curious B129
-5 to -15 Delusions B130
-5 to -15 Destiny† B131
-5 to -15 Disciplines of Faith B132
-10 Disturbing Voice B132
Variable Divine Curse B132
Variable Duty B133
-10 Dyslexia B134
-10 Easy to Read B134
Variable Enemies B135
-15 Fanaticism B136
Variable Flashbacks B136
0 Gigantism B20
-5* Gluttony B137
-15* Greed B137
-10 Gregarious B126
-5 Guilt Complex B137
-10* Gullibility B137
-5 or -10 Ham-Fisted B138
-10 Hard of Hearing B138
-10* Honesty B138
-10* Impulsiveness B139
-5 or -10 Intolerance B140
-10 Jealousy B140
-15 Killjoy B140
-15* Kleptomania B141
-5 Klutz B141
-15* Lecherousness B142
-5* Loner B142
-10 Low Pain Threshold B142
-10 Low Self-Image B143
-3/level Magic Susceptibility B143
-20 Manic-Depressive B143
-2 or -5 Missing Digit B144
-5 Mistaken Identity B21
-10 Motion Sickness B144
-10 Night Blindness B144
-5* Nightmares B144
-10 No Sense of Humor B146
-5 No Sense of Smell/Taste B146
-5 Oblivious B146
-5* or -10* Obsession B146
-5 to -15 Odious Personal Habits B22
-15* On the Edge B146
-20 One Arm B147
-15 One Eye B147
-15 One Hand B147
-5* Overconfidence B148
-1 Overweight B19
-10 Paranoia B148
Variable* Phobias B148
-5* Post-Combat Shakes B150
-5* Pyromania B150
Variable Reputation B26
-5 to -30 Secret B152
-5* Selfish B153
-5* Selfless B153
-2 to -20 Sense of Duty B153
-10* Short Attention Span B153
-5, -10, or -20 Shyness B154
-5 Skinny B18
-5* Sleepwalker B154
-5 Slow Riser B155
-5 to -20 Social Stigma B155
-5 Stubbornness B157
-10 Stuttering B157
-5 to -15 Trademark B159
-15* Trickster B159
-5* Truthfulness B159
-5 Unfit B160
-10 Unluckiness B160
-15 Very Unfit B160
-5 to -15 Vow B160
Variable Wealth‡ B25
-15 Weirdness Magnet B161
-5 Workaholic B162
-5 Wounded B162
-10* Xenophilia B162
* A self-control number is required; see pp. B120-121. The listed cost assumes a self-control number of 12.
† See simplified rules on MHI24.
‡ Disadvantageous Wealth may not be combined with Patrons (MHI24).