Advantages & Disadvantages |
Pts |
Ref |
MIB |
635 |
H89 |
Increased Strength 2 |
20 |
B14 |
Increased Dexterity 2 |
40 |
B15 |
Increased Health 2 |
20 |
B14 |
Extra Hit Points 5 |
10 |
B16 |
Increased Will 3 |
15 |
B16 |
Increased Perception 3 |
15 |
B16 |
Rank 6 Administrative: Special Agent |
30 |
B29 |
Ally (elite soldiers of police) Point total (75% of your starting points), +3; Appears quite often (12-), x2; Group of 6-10, x6; Summonable, +100%. |
72 |
B36 |
Alternate Identity John Smith |
5 |
B39 |
Combat Reflexes Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader) |
15 |
B43 |
Danger Sense |
15 |
B47 |
Empathy |
15 |
B51 |
Hard to Kill 2 |
4 |
B58 |
High Pain Threshold Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture |
10 |
B59 |
Indomitable |
15 |
B60 |
Legal Enforcement Powers UN, +15. |
15 |
B65 |
Legal Immunity Petty Diplomat, +15. |
15 |
B65 |
Mind Wipe Gizmo 3 Based on Will, +20%; Extended Duration (Permanent), +150%; Malediction 1 (-1 per yard of range), +100%; Disadvantage, Delusion (Significant Memory), +10%; No Signature, +20%; Selective Effect, +20%; Takes Extra Time 3, -30%; Breakable (DR 6, Machine, SM -9), -15%; Can Be Stolen (Quick Contest of ST), -30%; Vision-Based, -20%. Shine tiny wands light into eyes for 8s – Will vs Will-2 or False Memories |
98 |
H13 |
Rank 6 Military: Captain |
30 |
B29 |
Patron United Nations (i.e. The Greys), +25; Appears almost all the time (15-), x3; Special Abilities (World), +50%. |
113 |
B72 |
Rank 6 Police: Captain |
30 |
B29 |
Recovery |
10 |
B80 |
Security Clearance Broad Clearance with Free Access (Psionics and Technology), +15. |
15 |
B82 |
Serendipity 2 |
30 |
B83 |
Unfazeable |
15 |
B95 |
Zeroed |
10 |
B100 |
Callous |
-5 |
B125 |
Duty (The Greys) FR: 15, -15; Extremely Hazardous, -5. |
-20 |
B133 |
Intolerance (Enemies of The Greys) Scope: Common, -5. |
-5 |
B140 |
No Sense of Humor -2 Reaction |
-10 |
B146 |
Overconfidence CR: 12 (Quite Often). |
-5 |
B148 |
Speaks in monotone |
-1 |
H90 |
Wears black |
-1 |
H90 |
|
|
Skills |
SL |
RSL |
Pts |
Ref |
Guns/TL8 (Pistol) |
12 |
DX+0 |
1 |
B198 |
MIB |
|
|
|
H90 |
Intimidation |
15 |
Will+2 |
4 |
B202 |
Shadowing |
12 |
IQ+2 |
12 |
B219 |
Judo Allows parrying two different attacks per turn, one with each hand. |
13 |
DX+1 |
8 |
B203 |
Arm Lock (Judo) |
17 |
+4 |
4 |
B230 |
Choke Hold (Judo) |
13 |
+0 |
3 |
B230, MA69 |
Shortsword |
13 |
DX+1 |
4 |
B209 |
Beam Weapons/TL8 (Rifle) |
14 |
DX+2 |
4 |
B179 |
TL8 Everyman |
|
|
|
CJoy |
Area Knowledge (Earth) |
10 |
IQ+0 |
1 |
B176 |
Computer Operation/TL8 |
10 |
IQ+0 |
1 |
B184 |
Driving/TL8 (choose Automobile or Motorcycle) |
11 |
DX-1 |
1 |
B188 |
Housekeeping |
10 |
IQ+0 |
1 |
B200 |
Swimming |
12 |
HT+0 |
1 |
B224 |
|